Too many deaths on the enemy team?

The number of enemy teams eliminated is a bit too much. Despite such losses, they won.
And the guy in second place should have caused the team to lose himself.
I guess I’m missing something here…

You can blame Denis of your team :stuck_out_tongue:

Lol the number of death of enemy team is same as your team both are 129.

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Well, it probably doesn’t affect the cost of deploying the next unit.

Bruh, what is the point of complaining enemy have too many deaths while your team have the same number of death as them?

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It’s about deployment cost.
The attacker can’t field teams indefinitely, and here one guy used half of the reserve points himself.
The number of tanks lost by the enemy is already a cost.

Ah the stupid way of balancing through messing around ticket bonus and ticket bleed to the point that one faction even more than half of the team had 10 squad deaths still have plenty of tickets.

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That’s why the rule and mechanic should come back that everyone has only 10 unit deployments.

That screen just reinforces my hate for unlimited defending tickets…just throwing wave after wave of men into the grinder for no consequence (also hate the capture bonuses being different)

Confrontation is becoming my new mode.


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Bruh, what are you talking about? Your team is the defender you are the one that can field teams indefinitely.

You don’t seem to have reading comprehension. There are too many deaths among the attackers. Even with additional reserves for the points taken.
How are respawn points counted?
The enemy team lost a lot of tanks and infantry units.

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