This game is becoming unplayable due too many bombing around.
Is becoming very difficult to apply any strategy when bombing coming around continuously .
I think use of bombing should be limited somohow.
Sorry for my bad english
This game is becoming unplayable due too many bombing around.
Is becoming very difficult to apply any strategy when bombing coming around continuously .
I think use of bombing should be limited somohow.
Sorry for my bad english
True The problem with artillery barrage is heavy is caused because any player is able to place radio guy in every squad and spamming it for me the solution is give at any player 1 single artillery shoots for match this force to use artillery in with more tactical mind between player withaut spamming it so every team has 10 artillery shoot
Interesting thought, however to my understanding artillery was very widely and commonly used during WWII. They’ve restricted players to having only one mortar squad available, at least from what I can tell that seems to be the case. Now that a fully-spent ammo stash no longer gives half the engineer-supplies back, a squad can’t stay safely behind enemy lines and play the entire match simply bombing the bajeezus out of the enemy with mortars, which I recall having done on more than one occasion before the change just to see if I could. It was incredibly effective, easily got me around the top of the team or possibly even at #1, and possibly without a single soldier being killed, possibly not even injured.
So, what about only allowing players to have a radio operator on one squad? Well, if players were gonna do that, it would OBVIOUSLY be the squad that allows artillery every 48 seconds, increased from 30 seconds which I’m glad that they made the change. At every 30 seconds, you could easily just hide your troops away and spam arty. With it being closer to one minute, that would be a bit dull, and encourages players to at least partake in combat somehow like with long-range shooting. I always get a sniper in that squad to help with recon and with delivering more accurately-placed arty.
Hmm… kinda stuck between a rock and a hard place. Perhaps the answer would be another increase in time, like to a minute and a half which is still much more generous than four minutes, and to make it so that THAT is the only squad that can have a radio operator. The arty is infrequent enough to where they’d get bored if they didn’t partake in combat somehow instead of just hiding away and spamming arty as fast as possible, and with it being their own squad with a radio operator, once their radio operator gets killed they will resume partaking in the game as normal.
TLDR
-Only 1 squad can have radio operator
-Can only call it in every minute and a half (90 seconds) instead of the 48 seconds that is currently allowed for the squad that introduces the radio operator.
I don’t know about ‘unplayable,’ but yeah the artillery is pretty darn intense. I’m grateful for the unrealistic ‘red circle on the map’ bit so that you at least have a CHANCE at saving your squad or at least the player you’re controlling, but there are times when I can see 3+ red circles on or around the point in Invasion which is… oof. That might be more of an issue, however, of there only being one point at a time as opposed to sometimes two with Assault and three with Conquest. More points means more likelihood of arty being spread out, but how do we rectify that? How can we limit access to arty in a manner that is specific to the game type? Current time limit (4 minute normally, 48 seconds for the radio operator squad with the proper unlock) for conquest, increased 50% for Assault (6 minutes, 72 seconds), and doubled for Invasion (8 minutes, 96 seconds)?
Actually… that might be a good idea… simple but effective. If you can only call it in every 6-8 minutes (and indeed sometimes matches, probably mostly Conquest, can last less than 12 minutes in total), yeah the typical start-of-the-match arty spam will probably occur, but after that, you’re gonna want to make it count. At every 48 seconds, very frequently I’ll place arty at a guessed or guestimated location real quick because it’s available because, heck, I’m gonna have more in less than a minute! Quality is nice, but at that generous rate, quantity can be helpful too.
Just turn on Friendly Fire for Arty (and Bombs) with a Timer/marker on the map for the own team. Like : Artillery Strike inbound in 6… 5… 4… 3… you know the drill.
Lot of players says Friendly Fire solve Arti and Bomb problem…how? where? when? I dont think so…
FF only cause much more trouble for everyone, and keeps much lover Plane and Arti using.
Imo, their damage nerf is the cruel soluton for them…Arti became much effective after HE buff…damage reduction it need. Bombs blast radius is huge as f*ck…more than 20 kills + tanks? Insane…
I used the word “unplayable” and may be it was not the right one.
What I meant is that I noticed that recently the infantry strategy (and fan) is becoming worse due to so many kills from bombs, planes ,tanks.
So many times I get killed at start of the game without having any possibility to avoid this.
Of course bombing, planes and tanks belong to the war game but I was wondering if the amount of them could be somehow limited and leave more space to the real infantry combat (which I find very fun).
Sorry again for my bad english

Arty already has FF.
Only thing it does is make the user drop outside the spawn or wait until their teammates die usually.
Right now it causes trouble for only other team, so atleast it wuld be fair. Just played game where one person used attack plane to drop 3x 250kg bombs, suicide after bombs exploded and spawned fighter plane to drop 1x 250kg, suicide. After he died with 1 inf squad he just repeated that. With friendly fire that stupid ‘tactic’ woulnt work if there is penalty for constantly killing team mates
we need AA tanks.
I agree, and maybe making the AA turrets be useable. Correct me if I’m wrong but I don’t think the AA turrets can be used. And maybe even adding invisible domes which protect the spawn. Or how many seconds of immunity for the squads for the bombs not to continously have free spawn kills.
The flack88 are only for scene sadly because one of them obliterade tank,plane,player,the game map in war germany use more the flack88 for destroy tanks than destroy plane (they made them for kill plane)
They were still primarily used as AA irl, they were just famous for being good improvised defensive guns.
I did get insta-killed upon spawning I think once, but it is a rarity. If you think outside the box and try flanking or some other strategy, that may help. Take care, cheers, and your ‘bad English’ is better than any non-English language that i have any grasp on so good for you for your successful efforts on becoming bilingual or multi-lingual. Perhaps something will be done about the arty situation, and I have given suggestion in a few threads regarding this issue. Keep at it, press on, and God bless.
Flanking only lasts until you reach the objective, then the enemy team covers it in bombs and arty and your only choices are to leave and let the enemy cap, or stay, die, and let the enemy cap anyway.
Area-denial, especially like bombs which can’t teamkill, has to be extremely carefully balanced where objectives are concerned, which it clearly isn’t here.
I’ve flanked the enemy for multiple objectives, so I don’t know what you mean by that. Sniping, artillery, possible putting down spawn beacons when the opportunity arises… what’s the issue?
That you have to be on the objective to cap it, and that it’s a guaranteed point that the enemy can always pepper with bombs and arty with no downside.
Especially with the big flashing icon telling them “bomb here now”
Devs could add AA vehicles to deal with planes
Ah, yeah, I tend to avoid the actual cap point to be honest. My contribution to the fight is generally relegated to recon while sniping, generally combined with arty (which is aided by the optic of my sniper and the markers I put down), AA with my engineer squad, bombing and AA with a plane (I love taking down enemy aircraft, though also sometimes score lucky hits on tanks), and tanking though I find I’m no good with that unless I’ve got a machine with serious armour. I’ve tried a Panzer auf. B on the Moscow Front, which is apparently historically inaccurate as it was a prototype that was allegedly pulled from service in 1940 before Barbarossa, and firstly I find it is popped all too easily including sometimes one-shotted, and I think I managed to take out ONE enemy tank with it. Usually, I am destroyed either before spotting an enemy tank, or shortly after having spotted (or been spotted) by one. The armour seems paper-thin to me, makes me miss my Jumbo.