There’s no issue with anti tank weapons you just are just lacking. https://youtu.be/zM5zjIr_ypM
Good to know
It just must be some bugs for some people.
Its not every game. was killing them just fine in games prior. This one I had all the time in the world to try all angles and components. nothing got through. ended up killing with mines
IDK.
Maybe the laborers who built your panzerfausts sabotaged them.
I also took out a jumbo in 1 hit
bastards…
Ok show off
Hey I got no doubt you can do that when it works. That’s the result I expect. But feel free to watch the first 2 mins of my last replay and explain to me why the jumbo in the pics, is immune.
I’m nog going to go trawling through the replay system for something i know works
Fair enough, explain the screenshots then.
Desync, i also don’t know why the tank has a friendly marker
Desync - never experienced anything like this before patch. Especially on vehicles that aren’t moving, or haven’t moved for minutes. Desync used to be apparent with AT rifles, not hitting the point you were aiming, but even they still penetrated on point of impact. (not a single pen in any screenshot or angle or component in screenshots)
Friendly marker is from replay (for whatever reason).
clearly, something isn’t quite right.
Rifle launched AT grenades also stopped working…
Eheh yes yes, I know, everyone says they are bad but… The amount of pumas I’ve 1 shotted with these… when they work. They probably take out stuarts well too, with German ones (when they work!) Haven’t tried.
Hopefully they fix AT lauchers, bazookas, and tnt soon.
Was a real thing. Czech workers forced to make flak-gun rounds for the nazis would leave out the explosive filling as sabotage(which may explain why AA is shit lol)
For me, it is not thst the AT weapons (PIAT for instance) don’t work, it is that they don’t work under a certain distance. For instance if I shoot a PIAT shell at less than 10-15 meters away from a panther, nothing will happen. However if I just go a little farther away, I will have no problem dealing damage to it.
Yep yesterday I fired a PIAT from close range at a tank but the projectile went high over or through the tank again.
This bug was supposed to be fixed.
it appears anti tank weapons do not wotk correctly if used in proximity ( unless it’s an anti tank rifle )
the distant you are, the more chances of doing damage and correctly detonate you’ll have.
so yeah, it is pretty inconsistent…
sure there are no issues with AT weapons…





