it’s different of course. Players want variation. there’s already 3 German faction in 3 separate campaign (Tunisia coming soon. German again smh). So of course people tired of playing German.
There’s only one US faction and it’s in Normandy so i assume player tend to play that than German.
Maybe in Tunisia too player tend to play British rather than grind MP 40 for the 4th time.
I just start playing Axis for a week, and I finally feel the “unbalance” issue in Normandy.
Axis got fewer experienced players, just see their gear and how they act, there are new players on both sides, but axis got more (In these two weeks at least).
I don’t play tanks, but I build ATs, Jumbo is not invincible, I’d manage to kill some crews in long distances ( not easy, but possible), but Pz4 is easier to kill crews with ATs and even blow it up.
TNT is a handy tool for killing tanks, but I found Axis vehicles are easier to blow up, all Axis tanks got a big flat top on the turret, much easier to throw TNT on top of it.
BF110+Ju188 and P47+A20, had a balance ability on killing infantries, but since the 250kg and 500lb are much easier to kill tanks than rockets, US planes are easier to kill tanks.
Most of the invasion games are Axis defending, but now the strategic pt is in the middle of spawn pt, also after a certain time, the grey zone will move towards the defending side, make it difficult to defend since it can only defend on or even behind the point but not in front of the point, sometimes the grey zone even like 20-30 meters from the point, making it impossible to hunt the tanks with TNT, and the attacker side can go deep behind the line to hunt tanks or even mortars.
I’m not a very experienced player, just say something about what I see and what I think. And in fact, I don’t care much about balance and spam. I have fun with the game on both sides now as it is.
Oh, I forgot to write about the strengths of Axis, better BAs, better MGs(once I kill 75 with mg in one match and it was after the nerf, I never imagined that when playing Allies), but since this is a “unbalance to Axis” post, I woun’t say much about this.
i don’t believe the allies can use both of these at the same time, not sure about the axis either, but i do know that if the p-38G is up then a-20 can’t be spawned in
just flank it, thats your solution in every single thread about the jumbo
also, FYI, the turret cheeks of a panther are a flat 100mm, which can be penned by 75 AP (historically), so theres a weak spot to shoot; and the panther would be excessively slow, with unpowered drives, a much weaker HE than the shermans have, and also, its ufp is only 80mm, the jumbo’s is 100mm. The side armor of a Panther is 40mm, the jumbo is 50mm. And the turret front of a panther is only 110 on the mantlet, a jumbo is 298mm. Panther has a tumourous cupola, jumbo doesnt.
Seems to me the jumbo has the advantage in every regard except for firepower, and the jumbo can still stop a panther’s 7.5cm when its not face hugging it.
According to you, the jumbo is balanced because of everything i just listed about the panther; slow, one bad shell and one great shell, slow, great frontal armor, a miniscule weak spot (oh wait, i guess two if you angle the jumbo), SLOW, and susceptible to side shots.
thanks to shitty german smelting yes but 100mm of armor will protect from 75mm m72 which had 92mm of pen, the shell you are thinking of is the much more historical m61 APHECBC which isn’t in the game, the panther has better HPTT than jumbo at 15 HPTT compared to jumbo’s 13.
Here’s the deal, the Stuart is running around the track at 60 mph and not a single sauerkraut Sturmpistol can catch him. We’re all tired of this Pinocchio tank
LMFAO you are using the extremely inaccurate and unreliable ballistic codes of WT to justify historical facts, what a brilliantly vibrant crayon you are not. Before those codes, the APC could pen a Panther turret cheek, and that was after the Kruppstahl modifiers were removed. I know, because i ground out the american tree when the pen values were historically accurate (to a degree) and had to face panthers regularly with my own jumbo. After those codes were introduced, all AP variants besides APHE were nerfed across the board, while most APHE was buffed; hence why that panther can pen the jumbo (by the way, i said medium distance, not 100m which is practically point blank), and why the APC cannot pen the panther cheek.
2k hours, yea maybe since 2019 at best, you know nothing about WT if you use its modern state to back yourself up in this, where devs are showing a clear commitment to historical accuracy.
Oh yea, by the way thats some nice ULQ you got going on there, i can clearly see you are a respectable skill based player who definitely doesnt abuse anything and everything to get even the slightest advantage over the casual audiences because he fears being challenged in even the most remote ways
somebody clearly hasnt used the panther HE in Berlin, because they would never deny that its complete garbage with a 7.5 second reload for less power than the jumbo, while simultaneously not being nearly as effective at magicking its way through 8 foot concrete bunker walls or downing spread out squads; half the time my panther has to hit a russian square in the chest to do anything, and then it likely wont even hit marker anyone around him unless theyre packed in like sardines.
as long as enlisted uses similar code as war thunder then it’s 100% fair to use war thunder to see how it things will reflect in enlisted
it’s clear that you don’t know how i behave since i don’t like to abuses things, HOWEVER i do like having stable framerates especially since i had a potato laptop. now if you want to through insults around then you do you, booboo. and now i’ll leave it but i want you too consider this
Is there panzerfaust? These were layed down in advance… these things like mining… would be useful… so tube fired units and like laying down barbwire you can lay down tube charges that can be detonated to disable the tracks of vehicles.
just bear in mind if you look at a panzerfaust vs a strumpistol the strumpistol really is quite dinky not a whole lot of explosive charge, by looks less than an RPG… meanswhile the panzerfaust is much larger charge so it would make sense that more powerful but less ammo or as a charge etc… faust would make sense to upgrade the abilities of bombadiers.
i don’t know if there were panzerfausts on the normandy alpha test, but i do know STG was there and STG was in the berlin alpha same with panzerschreck
And yeah. So far I only played with stg 44 and p. Shrek on Berlin. Both effective as hell.
A single panzershrek shot was enough to destroy a is.2.
Ence my concerns if they ill make tanks useless to spawn since they can be taken away from long distances with almost no effort. If, it comes as alpha one was…