As topic, insta pushes are annoying as one squad of enemy on new cap point(mostly same places every match) is enough to insta push. Also what is the point of defending the point if u don’t even have some time to build ur defence- no time to place sandbags,mines, tank traps and other stuff. Like really, give us like 30sec-1min before enemy can start pushing - alow to prepare strong points, spawn whole team on point(not behind it). Right now only way of preping defence is pre building on soon to be def point.
while I agree it isnt exactly all that simple either.
Had those games as well which are over in 5-10mins as attackers have those few players constantly pushing & building radios aka decent players / mr. sweatypants.
Now if you grant them the extra 30-60s to build flaks on every single door on cappoint its rather painful to attack as well.
I understand this can be issue as well, so maybe like 10-30 sec, and prevent from insta attack/frontline extention. Like u know - “prepare for defence” and timer / “prepare attack” and timer. Just a small breather If u will and actuall chance to build smth not straight away shit-ton but at least something before enemy is at the doors
The easiest solution would be for more people to spawn at the start with an engi squad, or a squad with an engi in it, and immediately start building. But in my experience, I’m usually the only person who does that.
Too many noobs refuse to, or don’t know how to use engis. The incentive of helping the team (and yourself, on your next spawn) seems to be beyond the grasp of the average player.
Maybe the tutorials should be made mandatory before you can play a match. Really hammer in the point and advantages of building rallies and defenses.
yeah, but even then there is many instances of insta push or building one sandbag just to be killed of after
I think there is enough ‘limits’ for attacker already, meanwhile defender has none.
Also this might not help at all, attackers could still push instantly so this would only be 30-60sec extra cap time. People rarely build anything even there would be enough time.
On other hand, if defender would start fortify would attackers never win? Typically taking heavy loses even at 1 point will cause loss.
I don’t know why the devs can’t just copy BFV breakthrough mode rules. When the attackers take the point, a timer starts, during that timer the attackers can’t push too far beyond the attack line but still can fight with retreating defenders and each kill adds more tickets to the attack effort.
Meanwhile during that timer the defenders have the time to at least spawn and reach the next objective.
In Enlisted this speed capping happends way to often when your team loses a point, your squad is wiped by something like PPSh, that same PPSh enemy rushes to the next objective, and you don’t even have the time to spawn all the way at the back and run towards the objective, not even talking here about building rally points or the fact that the PPSh player is already aiming in the direction of your attempt to reach the point.