network connection disrupted
network connection disrupted
network connection disrupted
network connection disrupted
fix this crap
fun
lest dig
and game ended
building anything takes for ever in this game
so why should i waste my time digging ?
this is more likely problem from player side. Bad internet connection perhaps.
Mixed feelings about this.
Indeed it is very cool that one CAN dig and dynamically create covers and trenches; from a technical standpoint it is a great feat.
However, as others said, given the fast pace of the game it is very unclear how much that will actually be useful or necessary.
Besides, it sounds like a very difficult thing to balance in terms of time required. If digging will be too fast, it will look ridiculous with mole soldiers digging their way around like Bugs Bunny; on the other hand, if it will take a (realistically) longer time, almost noone will do that, since in all likelihood digging alone will provide no rewards (or else, back to mole soldiers digging around pointlessly to farm).
Imagine the time when you can finally assign tasks to your squad members. And thus, this guy digs a trench, those two guys fill the sandbags, and when ready create ammo boxes, meanwhile I shoot the enemy.
Instead of the current “help me build this… oh well I rush away first, wait until you’re almost done …then join for the last 2 seconds, but never switch back to weapons from my hammer at hand” method they currently perform when you ask your AI for help.
You actually can do that, but you need to “place” the object you want to build first and then order AI to build it (each object needs its separate “build” order, and you need to have engineer with hammer out to see objects not built yet). For example I can take engineer squad and completely deny tanks access on Monastery bridge in a short time like that. All this while I can just watch over the AI doing its job and switch to assaulter.
Or you can order one of your engineers to build something together with you which doubles the building speed.
This one does not work too well, bots are too slow to join. For the rest - I’ll test it, thank you!
It works well enough for things that takes long to build such as MG nests or Rally points. But yeah… the fact that AI upon order starts slowly walking towards the object instead of running is pretty cringe.
We need engineers to run towards the objects and ability to see our objects that are not built yet so we can order engineers to build them remotely without switching on one.
i know i am in thins forum only to rant about bot but i have a serious question. What about the pathfinding? I mean, bots have difficulty to enter on normal trenches and houses that are already placed and stay fixed from the start to the end of a game, what will happen with the new dynamic trenches that will interfere with the pathfinding?
More and more new great original ideas compared to other WW2 games it’s awesome!
Could you integrate the German Panzershreck into the weapons of the game? By balancing the forces of course.
A system of bayonets on rifles or different knives depending on the factions could be cool too!
And the ax could cut down trees on the ground!
It was in the Berlin alpha last year so yes they could
Maginot line it is good
Nope,its not more harder than other sides.
Well equipment wise you kind of have a point but the player base in axis Berlin might be dumber than bots on average
Well, the playerbase of enlisted is strange.
You have full team playing as engineers in one match but in the next one you’ll get full team of retards who definitely aren’t bots but still too stupid to do something good.
Normandy seems to have the most, AHEM, skilled players on both sides. Still most of them are idiots.
the game is in open beta now, right? cause if so y does it say unavailable?
are you talking about tunisia?
yes. it says tunisia campaign is unavailable
Because it hasn’t been added yet. This game is in open beta, it’s still in development and that means that devs are still adding content they wanted to add.
yeah he is correct