Give some time (even a just a minute or two) between objectives, where the attacking force is not allowed to push into the next objective, HOWEVER, attackers that are killed behind a certain line do not count against tickets.
- This allows defenders time to properly regroup and do at least some fortification without getting constantly attacked.
- In addition, it allows attackers to regroup without fear of losing tickets to remnant defending forces.
9 Likes
This can give the illusion of organization and allow the attackers to make one big push when the point opens up to attack
5 Likes
Or if there is less than 5% of the cap left, the location of the next cap is shown to the defenders.
At LEAST the next location of the objective should be shown to defenders anyways, not just at 5% left of capture.
Personally I think ALL objective locations should be shown to defenders at all times via the map (unless they are taken). This allows for stronger focus on more defensible objectives rather than spending valuable time setting up an objective that simply will not hold due to natural setup.
Anyone that has actually taken time to set up an objective thoroughly knows just how long this can take.
Before anyone says “that’s unfair to attackers”, no its not. If a defender is sacrificing their time and potential score to move back and fortify the next objective, that is one less player and squad that attackers will encounter on the current objective. In turn making it easier to capture and then getting those reinforcement tickets quicker.
Will it be potentially more difficult for them to take the fortified objectives? Absolutely. As is the point.
2 Likes