Throwing Nades

We absolutely need to rework the grenade throw—you can’t see what you’re holding, and throwing the big one is awful… it’s jerky, and you can barely tell where the grenade is going to land… plus that hand keeps coming back after you throw it?? Please rework this for the next update…

If anyone knows what will or won’t be added in the next update, please let me know (since the “”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”‘’“” “”“”“”“”“”“Helper”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“”“ who will recognize themselves—it only applies to that small privileged group) so thanks if you have any info…

Bye

Sounds like you just need practice. Just practice so that you’ll be good at it.

Thanks. I’ve been playing war games since 2006, and I’ve never had any trouble throwing a single grenade. It’s not a matter of practice—it’s just that it’s totally impractical and poorly designed. If games from 2002 do it better, I think Enlisted can do it too.

They did a fantastic job reworking the animation, so we might as well take this opportunity to redo this one, which hasn’t changed in six years.

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Look toward your target. Your in-game view will show your hand/thumb acting as the aim point. Grenade will go where you’re pointing. Practice, grasshopper.

Yet another one with water in the brain…

There’s no point in talking to you—unfortunately, you’re too porous.

As if an Xbox gamer were going to teach me how to throw a grenade… Go back to your controller, kid.

the guy is correct, the thumb helps, and you are too rude to random people on the forum that are tryna help you, you dumbass

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Seriously, there are way more people with water in their brains than I expected…

I didn’t start this thread to ASK for help throwing a grenade,

I started this thread to ask for a rework of the grenade-throwing ANIMATION.

So you’re off-topic here—this has nothing to do with the subject of the thread. So instead of coming here to talk nonsense, please start by wringing some water out of your brain. Thanks

Then post this in suggestions with a proper poll dumbass

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That’s not a suggestion—it’s an observation—and I’ve already suggested it several times.

I think console is technically trickier. I started playing console/xbox only lobbies and while my rating went down on Roll Call; my game to game performance has increased. I did fairly average playing mixed by default early on so I don’t think my advice has anything to do with it, my guy. Fixate on hobbies for a while and I got obsessed with how high I can get the daily logins to go. Learned a bunch as a result in the past 6 months.

A couple things that may make it easier to throw your grenades would be go into the settings and increase your FOV (Field of View). Just being able so see more of what’s going on around you may give you a better angle/view (like better hand-eye coordination, or thumb-eye coordination in this case).

Another thing to try is you can actually go into your settings and turn down some of the screen shaking beyond what’s necessary (you can on console anyway). Stuff still shakes but it removes a bit of the guess work while you’re trying to suss out how to gauge your thumb vs where it goes. I got like a movement tremor issue so I hit the wrong stuff all the time, it was a helpful setting to find.

Step back from objects/doorways/windows/etc, before throwing. Distance yourself from anything in a “real-world” situation your arms could touch or bump or someone with crappy aim in a stressfull situation could miss while throwing something. This is not Call of Duty or Battlefield or name-your-game.

Picture this; you’re nuzzled tucked scared in a corner near a window and you’re alone. You’re being rushed by Japanese forces with bayonets fixed who do not know where you are at this point. Your move, anyone’s move really, is to throw a grenade. Mine would be also. Every shooting game I’ve ever played had a boot camp where they taught you about grenades. They have a pin. You can cook them. Don’t cook them for more than 3-5 seconds depending on game. Even 4 is a stretch. If you just look at the window or enemy and hit the “grenade-throwing” button, you’ve just committed the ancient tradition of Seppuku; of which the Japanese hoards pursuing you would respect. Though your intent, as mine would be, was to destroy the enemy forces or take them out with you. Unfortunately you just click the “grenade” button.

It has likely flailed off into the wrong direction.

The difference is the same as with many things of the combative or artistic nature; breathe, flow, be like water young grasshopper.

Step 1: Know where your enemy is at.

Step 2: Take cover and deliberately think about where you just saw the enemy 2-3 seconds ago and where they are likely to be in 2-3 more seconds in relation to where you are now and where you’re going to be. Picture the lead guy, try hit the AI grouping behind him instead of him. If you’re near a window, don’t throw when you’re near the window. Choose the correct grenade type (you can take different types in on the same homie). (all of Steps 1 and 2 should have happened in <2 seconds of thought, make it automatic).

Step 3: Pull the pin. (You have 3 seconds to do what you have to do; it’s blowing up in 5. I don’t care what the actual times are, in the moment you can’t accurately gauge that so count to 3 and have that thing gone, knowing you have another second at least to play with even though you’re guessing.)

Step 4: Step back and to either the left/right/wherever to aim and cook, look around. (Be at second 1.5 - 2.5 at this point).

**Imagine you’re a real human with arms in real physical spatial-space, real life, etc. and personally were physically tucked inside a little farmhouse with a window you wanna throw a grenade through it to the inside of the house to the outside - don’t be directly in front of the window. Shoot the window open or open it, step back, cook the grenade, look at your thumb. I promise if you practice it you’d be able to Kobe grenades into second floor windows while moving. LOOK AT THUMB. That’s you’re crosshair.


At this point you should be Aware of relative target and likely location at time of detonation. Have been in Cover. You’ve pulled the pin, stepped back to aim, and you do Step 5 which is:

Step 5: Throw it at the exact center of your screen (which through relatively positioning yourself in real-time so the window to throw it through is also in the exact center of your screen when you let the thing go).

The arc it’s being thrown doesn’t change, so you have to account for that, but it IS thrown in a straight line. It’s not thrown in a baseball drive straight line. It’s an arcing straight line. It’s going perfectly straight but lobbed. You have to account for that. There’s a surefire way to deal with this issue and I alluded to it in my initial reply.

Step 6: (OPTIONAL) Run as fast as you can in the opposite direction of your grenades. Plan to do this EVERY TIME YOU THROW A GRENADE. Plan an exit, because it can be thrown back anyway.

Thank you for taking the time to write this message, but that’s not the issue…

The animation—the movement with the grenade in his hand, the moment he pulls the pin, throws it, and returns to a “neutral” position—is of very poor quality…

It’s not smooth—it’s choppy, it’s slow, you can barely see what’s in his hand, and once again, that hand constantly snapping back is just awful…

Before, the weapon-swap animations were exactly the same—they were “terrible”: shaky, jerky, etc.

I’m asking for a simplified overhaul of the animation—nothing too complicated for a studio like DF; they’ve already shown us what they can do with the reload and sprint animations.

The basis of your initial post was regarding how you have a hard time aiming.

Still sounds like a skills-issue. You desert 24% of your games, bro. Gotta commit.

Whoa, buddy—is checking the stats the only thing you’ve managed to do? Don’t you have anything else to say because you’re off-topic?

You’ve got to rack up 5 kills and 45 deaths in a 15-minute match—it’s no wonder that with Xbox players, I can’t leave matches when I see your skill levels are on par with Roblox…

Having to face Heilonjang six times in a row really pisses me off—obviously, you don’t care as long as you’re pressing your little colored buttons…

Dude, just stick to paying for your Xbox Live every month and buying yourself a new Xbox for GTA 6—don’t act all high and mighty on the forum when you haven’t a clue what my thread is about. Do you really think I’d come to an Xbox player who’s playing on a 10-inch, 30 Hz screen just to learn how to throw a grenade? Seriously, you’re just annoying, man.

Best of luck in your future endeavors.