We can see everyone jump a meter into the air with their AVS, FG42, PPSH, MG34s. Wow isnt that fun and fair for the other side?
And what in fucks name is taking so long to restrict these weapons (AVS, AVT, FG42, FG42 II) to a single class - radio operator or engineer. That is very difficult to do in the game, just like adding 50000k xp for 1 silver order - very complicated work over here.
Very hard to finally fix the ladders, gray zone camping. Janky bugs, like tank models sometimes glitching out making your tank shell go to not where it was aimed, the flamethrower II the flame that sticks around too long and looks terrible as it is around 15fps while i have 70.
Like DF understands that hot fixes should be a thing again. These bugs have been around for more than 20 DAYS. And still no fixes
And you get hit by bullets and you feel just fine, flinch is very minimal, meaning even if you hit a dude with a low ROF weapon the flinch will be so minimal that hell just be able to spray you. This game needs some CS mechanics like jumping inaccuracies, when shot your movement slows down
I recently mentioned the same thing, that some CS: GO mechanics should be implemented, such as the distance of your jumps should be in relation to the weapon you carry and increase the dispersion of the bullets when you are in motion.
I’m just not sure about restricting special weapons to… radiomen? It makes even LESS sense to give big weapons to guys who aren’t even supposed to fight much and instead concentrate on coordinating with… well their big @ss radios. Also weird is they can have 2 weapon slots? Seriously I’d give em a pistol only and leave it at that.
Bunny hopping needs to go. It became a plague since older gens console joined, there’s those jumping morrons every match now.
I’d rather avoid adding ANYTHING coming from that kid game… bunny hoping comes from that kind of place. Nah, I’d simply make bunny hoping impossible whatever the weapon, by preventing ppl to shoot after a jump for 1-2 seconds for example. Adding some inertia would be nice too.
It’s just an idea, to be able to stop those guys who are skipping around the map, and to finish off in the middle of jumps they can hit you direct shots
Like I said I’d make jumping and firing COMPLETELY impossible AND prevent a guy who just jumped to fire for 1-2 seconds after landing (to simulate the guy getting his bearings back)
People are gonna bitch if or when that ever happens. But down the line, more players are gonna realize it was for the best so we don’t have fully automatic rifles being spammed 24/7 as the permanent meta going forward.
I never understood the issue with jumping players, esp since it takes a perk to do effectively without tiring yourself out. Sure they are slightly more evasive if you arent expecting it, but it has a major flaw and that is they land predictably. So I never have issue killing them after the first death or so lol
Aiming speed after running and jumping must be increased drastically
Tracer bullet also contribute to those “spaming automatic firearms” cause tracer helps hipshot a lot at close range, and helps find where the sniper is at long range to easily