Continuing with the previous suggestion.
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3. New Map and Locations in the game: The game has quite a few maps, but why not add more maps to the existing campaigns? I would really like to see the following locations in the game, for Normandy I would like to see Carentan, an urban map with hints of countryside, narrow streets perfect for infantry confrontations, of course, with some open spaces for tank combats.
For Tunisia I would like to see the kaserinne, more than anything even though Tunisia is not one of my favorite campaigns, one more map would make it stop being abandoned and why not give it one more map? Kaserinne would be the ideal map, although taking advantage of the desert, they can put the Battle of Alamein in that same campaign, just as they did with Seelow Heighs in Berlin.
Berlin: for this campaign I would like to see more city areas, you can easily add the zoo and the Tempelhof airport, and why not? Sewer and subway areas
In Stalingrad I would like to see one more expansion to the city and for the banks of the Volga to now be a playable area, sewer systems and a snowy version of the city would not be bad
The Pacific War: for this campaign I hope to see late war maps, which are Iwo Jima, Okinawa, Saipan… And maybe one from the early war like the Philippines.
Moscow… Honestly with the merger, the Moscow campaign looks like any other part of the Soviet front than Moscow, but I suppose they can add areas similar to Fortified District or like seelow heighs in Berlin, attach some other battle like that of Leningrad.
The Ardennes is a relatively new map so I don’t have much to suggest… I guess adding more forested and snowy areas.
- better animations: the previous update brought with it improvements in the animations and physics which is very appreciated, however there is still a lot to polish, the sprint animation should be replaced with a totally new one or in passing with the one presented (and already suggested 2 times) because of the animation seen in the Pre alpha of the game. Reloading animations in AT cannons, although a little unnecessary, their addition is appreciated, better animation when making a banzai charge with the sword and bayonet charge, giving the bots much more natural movements and finally adding the animation of the finger pretending to be the trigger of the weapons (this animation can actually be seen when reloading the farquhad) we just need to add it to the rest of the weapons when firing.
I still have a couple more ideas that I will say in part 3 haha