Things I believe need to be fixed

While I do quite enjoy this game, these things I find hinder the experience and are just down right frustrating at times. I am no developer and for that reason I don’t have the answers so don’t have me mistaken for complaining, however I will try to be as constructively critical as possible.

Hit boxes: These are very ridiculous. Shooting at someone while directly aimed at them, and they wont be hit yet, one can completely miss and make a kill.
Similarly I’ve noticed having shot at players and no hit marker appears, their character model will react yet they take nod mage and then proceed to kill me.

Terrain obstruction: Shooting over a mound of dirt on Berlin is un do-able as you see dirt flick up as the bullet hits an invisible wall, yet I end up being shot from the enemy coming towards me?
Also buildings and ground objects do this with gaps actually being invisible walls too.
Under this category I think it would be fair to mention mounting weapons’ is just broken, very fixed horizontal range, and a finite of spaces and angle to actually drop a bi-pod or rest your weapon. Bit silly when your lying on the ground and you cant mount your weapon especially the kind with bi-pods. Also if its an angled surface like a hill the gun just goes in random directions that are unmovable. This is due to the mechanic (don’t know its name) where, for instance when you walk into a door and your gun pulls back.

Bots: These guys are either absolutely hopeless, get stuck, are sitting ducks, or the most accurate 360 spin snipers.
Bot movement is very janky, they will start running, stop, change direction and are horribly inconsistent, this makes actually hitting them difficult and most of the time its down to luck. And if you bullet does land near they will all instantly drop to the ground and start sniping you.
Which also brings me to bots having aim bot, its just annoying.
Also kill cams, just get rid of these. no point in having a sniper if you can see where they are when they killed you. Personally I’ll try kill all the bots tailing a player before the player themselves for this very reason.

Tanks:
TNT, needs to be nerfed or limited. Makes tanking un-enjoyable when you have a whole squad armed with a large grenade pouch full of tnt’s on each squad member, first goes your tracks or transmission and then youre dead.
Killing enemy tanks: You have to kill each character in the tank to take it out. And it’s either completely random or looking at the replay x-ray thing to figure out where a player is left in the tank to pin point a shot at. Not at all how tanks worked. Shooting ammo racks or the side does nothing, sometimes randomly a green spot will either explode the tank or not. Weak spots like drivers port or gunners don’t work either.
Allied bias for tanks.
T-34 looking opposite direction: Pretty self explanatory.
[note] Bots do this too but they look away from you and then suddenly a bullet travels through them and at you.

Planes:
Shooting down other planes is a joke. Especially in Axis Planes. I’ve wasted entire loads on other planes and they fly around like nothings happened, the only way to properly kill is get a cockpit shot.

Visibility:
Its a wee bit difficult, seeing anything is like sorting out grey from moving grey. This is even worse when you have lens flare that makes you actually physically squint in real life.

I don’t want this to come across incredibly negative, I think this game is super fun for the most part and has heaps of potential but these things are just in need of a fix.

1 Like

Terrain obstruction would definitely be a nice fix.
I don’t agree with you on the TNT nerf tho. Tanks need to have a real threat to them, and infantry need a reliable way to kill em otherwise I can see the future of people whining about OP tanks and that becoming a balancing nightmare.
Plane damage models definitely need more work. They are better than before but still can do better.

The visibility thing from the air absolutely has to stay, that was a huge issue back in ALPHA stage, because planes could see everyone and nuke everything, that was sooo annoying many including myself almost dropped the game because of that.
But ya I understand you.

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Honestly I think AT grenades would be a good compromise for making TNT weaker, the big problem imo with TNT is it is good for basically everything which diminishes the value of other grenades.
Also it should be easier to set the engines on fire with mollys.

no, they don’t need to be nerfed against tanks, only nerfed against infantry so people take frags instead

3 Likes

A simple solution to the explosive pack problem is to limit the number of packs to one per soldier. Then players will save their explosive pack for tanks, not throwing them to infantry.

However, I agree with nerfing explosive packs’ range of damage. Also, I would love to see different types of grenades.

This.

Explosive packs only need to be not so universally effective, they should, however, destroy tanks in one hit.

3 Likes

Agreed.
We need to have to choose what we are effective at.
Killing tanks or killing infantry.

2 Likes

I think TNT’s AT ability should stay, maybe a slight nerf coupled with a buff to AT rifles/launchers in order to increase utility of AT Gunners, but its anti infantry ability should be severely curtailed, so that people need to choose between det packs for killing tanks, or grenades for killing soldiers.

yup, TNT bundles would do horribly against troops in the open but do well against troops in a bunker (blast overpressure)

I want grenades to be relevant again, idk if that means giving 2x grenades per slot vs 1 TNT pack or what.

1 Like

I believe that is due to time nudge, high ping players that use their pings to unfair advantages. The higher the ping, the more advantages the game can grand your if you are willing (=skilled) to abuse these.

Just balance it out:
Grenades weight less, are deadlier for infantry, so they fly wider and kill more.

TNT is heavier, will not fly 150m (yea really), due to lack of shrapnel is less deadly to infantry in surrounding.

No need for overpressure, there have been cases in ww2 that soldiers just lost their hearing when something exploded inside their hide out. So lets be realistic, test it first on donbass border with ukies to shoot at lmao

Grenades need shrapnel range, random shrapnel piece should wound people outside of the killzone.

Imo the best option is 3-5kg satchel charge.
Poor range, makes you vunerable while throwing (unless devs make it insta throw like it’s a 0,5kg grenade) and at the same time it would make sense to destroy tanks with it (unlike 1kg of explosives we have now) as it’s powerfull.
Additionally I’d make it stick to the tanks’ engine compartment when you throw it there so it doesn’t fall off.

yes the TNT bundles need to be only great in enclosed locations if nerfed as they are great a Normandy I cleared the first cap paint a wiped 2 squad in the prosses

I’d have to almost agree completely here. Im not personally a sniper player myself nor am i much of someone who takes far shots. But i do run FG-42/2 squads with scopes time to time. And for the most on semi long ranges, but i have to agree killcams basically just straight out pointing towards a player far off that may have hit you or so instantly, and for the most you can just do a complete 180 and kill all that guys, guys and for the most it feels so ridiculous when the same guy keeps coming back to the same spot over and over and over again simply to kill me or my friend since we either spawn in a nearby building, or simply taking cover from arty, tanks, aircraft. You name it. But i can see totally where your coming from with snipers. Since sniper in other cases will literally be just a deadweight to the team since, well they can just be killed on spot by some guy with a bolt action. It in theory does not make sense to just not kill a guy who is completely still with a bolt. That’s why i run FG-42/2s with my sniper since it’s basically just a DMR / autorifle it simply doesn’t make sense not running it ones you get it, since it can range it can CQC and it can take down big horde of enemies. The hitbox part i totally have to agree aswell with, the hitboxes on many occations i’ve had some guy almost dump an entire mag at me yet not hit any of the bullets even though i’ve seen blood just come out of my guy like all the time, and im in a country with relatively good internet. Same goes for enemies. I don’t know how many times i’ve seen guys just get hit like 8 times or more over for just keep running, it’s partly funny since he looks like a swiss cheese after but partly not since it get’s frustating. And i have also to agree on the TNT nerf. So many people just spam TNT all day long, and simply ignore the fact their are other AT’s in the game, so in theory TNT’s are simply the only nade people run standard nades are simply ignored completely and rarely get’s touched, and that comes to the same with AT’s rarely do you see a PIAT being used over an explosive pack. Then ontop of that the starter AT for german in the normandy campaign really need a buff. Currently you can hit a sherman flat on it’s side surface with a 40% chance of it even getting through or even do damage if not even lower. It’s literally awful and the only to keep grinding that squad is for the panzerfaust later in the game, ignoring it completely for the most and just use normal bullet’s or demopacks instead, it’s just more logical.

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TNT isn’t the most energetic of explosives but if thrown inside a concrete enclosure the blast overpressure will most likely kill people.