Same scene, same camera angle.
Instead of illuminating the scene a point light reduce the brightness value of everything else to achieve high relative brightness. I assume this is to save rendering cost but it’s too much, please tone it down.
Instead of illuminating the scene a point light reduce the brightness value of everything else to achieve high relative brightness. I assume this is to save rendering cost but it’s too much, please tone it down.
it’s really annoying.
i’m relatively fine if i can’t really see inside houses with the sun behind, that’s realistic.
but you are telling me that in a giant room with fire that is burning all of a sudden becomes pitched black?
Yes it’s annoying
The light source in the game is incomprehensible
Sometimes it’s bright and sometimes it’s dark, so I can’t see anything
idk what is the problem… i use this frequently in my room. when i want to darken the room i just throw molotov.