A question for the developers: why are you buffing the USSR so heavily?
The 45mm tank gun has simply colossal armor penetration for its caliber, and its after-armor and high-explosive effects are higher than those of the Wehrmacht’s 50mm gun.
I’m playing the T-70 and can penetrate the Pz4H and J head-on, but a hit to my T-70 from a KWK40L48 only killed the driver! But the tank wasn’t heavily damaged, and I could continue firing the main gun!
Moreover, the 45mm field gun (popularly nicknamed “farewell, Motherland”) penetrates the PZ3M in the lower frontal plate, i.e., taking into account the ideal angle, it penetrates 60mm of armor, that is, if you do not hit the track, which is very difficult, but with the track, the armor thickness reaches 75mm.
Okay, we’ll chalk it up to the short range, but Soviet tanks are incredibly resilient at times, while Wehrmacht shells are like peas. In several battles, I fired up to 10 HEAT shells from a PZ3N at the same BT-7, and it simply didn’t explode.The T-70 can withstand up to 5-7 frontal penetrations from a KWK39/L60, with the driver taking all the damage!!! And the tank still keeps firing!
In fact, using any Soviet rank I tank (BT7, T26, T70), I can effectively combat Wehrmacht tanks up to rank III! However, Wehrmacht tanks of ranks I and II are generally incapable of destroying Soviet nad USA rank III tanks. Playing the T28, I can easily destroy entire infantry squads with a standard armor-piercing shell! I recently hit a house with one and killed 15 people at once! Again, not with a high-explosive shell, but with an armor-piercing shell. In addition to the fact that the T28 can withstand a large number of hits, it is also as fast as a Ferrari, accelerating over 30 km in a few seconds on rough terrain!
I won’t even mention the speed of Wehrmacht tanks. Compared to the speed of Soviet tanks, they’re mere snails.
And again, considering that the USSR and the US already have bazookas in the second combat rating, while the Wehrmacht uses pathetic rifle grenade launchers, and Wehrmacht tanks explode from the slightest hit to the side, this creates a monstrous imbalance. Not to mention the complete lack of historical accuracy and logic in general.
Another issue is barrel drift. Starting with the T28, Soviet tanks he is missing! Although most Soviet tanks suffered from it almost until the very end of the war. But the Panther (which had the smoothest ride of all World War II tanks, requiring only a fraction of a second to aim) there is quite noticeable barrel drift.
Someone from developer who’s a big fan of Soviet tanks or plays that faction themselves? Or do they just hate the Wehrmacht?
Why this artificial strengthening of one side and weakening of the other? Not to mention that you simply wiped your feet on the historical accuracy you promised in the game.
Do USSR players donate more?
You are killing the Wehrmacht online, sometimes there’s only one and a half people playing on a server, and the rest are pathetic bots.
If you want to be historically accurate with certain types of weapons, then be historically accurate in everything you do!
And start weakening the Soviet tanks already. And in the meantime, your creation will start to resemble Star Wars, where a single Republic/USSR soldier takes out a company of Empire/Wehrmacht soldiers with a lasgun. You’re turning the game into a banal, cheap shooter, but apparently you don’t realize that in this regard, your game is inferior to many similar ones.From the graphics and animation to the lack of destructibility.
Maybe it’s time to return to historical accuracy and logic, bringing back the tactical component?
