The USSR and its tanks

A question for the developers: why are you buffing the USSR so heavily?
The 45mm tank gun has simply colossal armor penetration for its caliber, and its after-armor and high-explosive effects are higher than those of the Wehrmacht’s 50mm gun.
I’m playing the T-70 and can penetrate the Pz4H and J head-on, but a hit to my T-70 from a KWK40L48 only killed the driver! But the tank wasn’t heavily damaged, and I could continue firing the main gun!

Moreover, the 45mm field gun (popularly nicknamed “farewell, Motherland”) penetrates the PZ3M in the lower frontal plate, i.e., taking into account the ideal angle, it penetrates 60mm of armor, that is, if you do not hit the track, which is very difficult, but with the track, the armor thickness reaches 75mm.
Okay, we’ll chalk it up to the short range, but Soviet tanks are incredibly resilient at times, while Wehrmacht shells are like peas. In several battles, I fired up to 10 HEAT shells from a PZ3N at the same BT-7, and it simply didn’t explode.The T-70 can withstand up to 5-7 frontal penetrations from a KWK39/L60, with the driver taking all the damage!!! And the tank still keeps firing!
In fact, using any Soviet rank I tank (BT7, T26, T70), I can effectively combat Wehrmacht tanks up to rank III! However, Wehrmacht tanks of ranks I and II are generally incapable of destroying Soviet nad USA rank III tanks. Playing the T28, I can easily destroy entire infantry squads with a standard armor-piercing shell! I recently hit a house with one and killed 15 people at once! Again, not with a high-explosive shell, but with an armor-piercing shell. In addition to the fact that the T28 can withstand a large number of hits, it is also as fast as a Ferrari, accelerating over 30 km in a few seconds on rough terrain!

I won’t even mention the speed of Wehrmacht tanks. Compared to the speed of Soviet tanks, they’re mere snails.
And again, considering that the USSR and the US already have bazookas in the second combat rating, while the Wehrmacht uses pathetic rifle grenade launchers, and Wehrmacht tanks explode from the slightest hit to the side, this creates a monstrous imbalance. Not to mention the complete lack of historical accuracy and logic in general.
Another issue is barrel drift. Starting with the T28, Soviet tanks he is missing! Although most Soviet tanks suffered from it almost until the very end of the war. But the Panther (which had the smoothest ride of all World War II tanks, requiring only a fraction of a second to aim) there is quite noticeable barrel drift.
Someone from developer who’s a big fan of Soviet tanks or plays that faction themselves? Or do they just hate the Wehrmacht?

Why this artificial strengthening of one side and weakening of the other? Not to mention that you simply wiped your feet on the historical accuracy you promised in the game.
Do USSR players donate more?
You are killing the Wehrmacht online, sometimes there’s only one and a half people playing on a server, and the rest are pathetic bots.
If you want to be historically accurate with certain types of weapons, then be historically accurate in everything you do!

And start weakening the Soviet tanks already. And in the meantime, your creation will start to resemble Star Wars, where a single Republic/USSR soldier takes out a company of Empire/Wehrmacht soldiers with a lasgun. You’re turning the game into a banal, cheap shooter, but apparently you don’t realize that in this regard, your game is inferior to many similar ones.From the graphics and animation to the lack of destructibility.
Maybe it’s time to return to historical accuracy and logic, bringing back the tactical component?

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Is it possible to see a replay?

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Immediately after the shot, the loader says:
-Load the high-explosive next.
That is, the shot was fired with armor-piercing ammunition (this is in case there are any doubts about the functionality of the replay).

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I remember when the Stalingrad update was introduced - Panzer III N was the rival of KV1, and KV1 was pretty useless back then. Panzer III N HEAT would one hit kill KV1 constantly even though it had 80mm of penetration, while KV1 had massive trouble penetrating regular German armor.

People complained about KV1 being useless (me included) now its practically immortal.

Many tanks had many attempts at fine tuning that made things not always better.

100mm of armor from a Tiger is definitely stronger than 100mm of other tanks, which actually makes sense because armor quality often made big differences in the real world - I suspect that the devs tried to make tanks like KV1 have better survivability because of their excellent reputation, but they neglect other tanks by doing so.

Panzer IV F2 struggles just as much as 5cm L60 tanks like Panzer III J1 to penetrate KV1 armor, despite the L43 gun having much better penetration.

T-28’s AP shell has 150g of explosive filler while Panzer IV F2’s AP shell only has 14g of explosive filler.

The solution is simple, Axis could get Italian P26/40 (used by Italian army, RSI units and Wehrmatch) which has 270g of explosive filler in its AP shell, sloped armour against which 45mm cannon will struggle.
The downside is that P26/40 is slightly slower (though has a bit better ability to climb hill) and has only 80mm and 100mm of pen with AP and HEAT shells respectively.

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Wasn’t kv 1s rival panzer 4 f2 in the campaign? It was something like this:
Panzer 3j (free) vs t 70 (free)
panzer 3n (pass) vs t 34 1940 (pass)
panzer 4 f2 (free) vs kv 1 l11 (free)
Stug 3f (free) vs t34 1941 (free)
panzer 4g (pass) vs t34e stz (pass)

I’ve never had problems blowing russian low tier tanks. I find all their t-34s incredibly hard to pop with tnt and explosive packs more times than not though.

Make post pen damage not entirely reliant on filler, like it was in the real world.

That specifically makes sense tho - because Soviet tanks often had double the roof armor of German tanks - not to mention KV1 has 75mm of armor on all sides, not just the front.

Panther only had 16mm of roof armor.

The KV1 was only terrifying for the Germans at the beginning of the war, because they invaded the USSR with a hodgepodge of motley tanks, and there were around 500 normally armored PZ3 and 4 tanks, many of which had armor less than 50 mm.
But the release of the PAK40/L46 gun (which later became a tank gun (KWK40/L43 - KWK40/L48) closed the issue with the KV, which it could penetrate from a distance of up to 900 meters and with the T34, which could penetrate from more than 1 km.

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Kv1 is almost a must for planting on the roof, and i get why they are harder to pop. But I’ve had t-34s survive all 5 tnt packs of guerrillas with multiple explosive packs thrown at it. Just doesn’t seem right. They have like 45mm of side armor on pretty much all varients and they all act this way. Even when using a tank on them they never seem to want to pop. They have similar side armor to shermans and i can get those to blow instantly every time.

It doesn’t happen ALL the time, maybe I’m just missing the ammo spot, but it comes off as ridiculousness when you plant 5 tnt packs all over the thing and it still doesn’t want to go.

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Okay, but this gun was created on the basis of the regimental howitzer gun model 192, the T28 gun is a howitzer gun, it does not shoot in a straight line, but has a certain curved trajectory of the projectile, i.e. it is like the KWK37/L24, but in the game it shoots perfectly, like standard tank guns.

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Yes, but we were talking about TNT specifically here.

I agree with you - KV1 has too good survivability against 7.5cm L43 and L48 right now, historically speaking KV1 was replaced by T34 because both had the same effective armor, while T34 was more mobile and obviously much lighter.

I dont think it is though, shrapnel kills the crew reliably even with only 14g of explosive filler, though AP shells with lots of explosive filler usually one shot tanks because they set ammo off. Though these shells usually have significantly worse penetration.

StuG III F also required the pass actually, but for some reason it was added to the tech tree.

because all combat in Enlisted takes place in impossible short ranges.
Real life tank battles in WW2 happened hundreds of meters away, though Panzer aces with Tigers destroyed Allied tanks from many kilometers away.

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And since we’re talking about historical facts, why did they add flaws to German tanks that they didn’t have (like strong barrel sway), while for Soviet tanks the same barrel sway, which was their biggest flaw, wasn’t implemented in the game?

you mean the lack of gun stabilisation?
depends on which tank you are talking about since not all German tanks had interwheel road wheels which were natural stabilisers and allowed Tiger I, Tiger II, Panther and other tanks to fire on the move with great accuracy.
I think the feature is real in WT but definitely not in Enlisted.

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Well;
Untitled

It’s gaijin, eh.

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The famous T34 drivers hatch - which was its tank weakspot turned into extra armor.

Wonderful. Stalinium at its finest.

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and these tanks are also at BR3, like the KV-1, and these tanks easily destroy the KV-1.