The telescope in farmhouse and at bunkers etc

Being able to use the randomly placed siting units might be useful I notice they are placed as random stuff in rooms etc… again this may require game programming of objects that would be very useful but maybe it would bloat unless there was a way to only unlock objects if they are interacted with and in an area where a character is unless — having both temporary use object and activate object such as for boobytraps.

Having sighting devices would beuseful for non sniper equitable characters. So that a telescope or sighting device in bunker periscope etc… could be used to scout longer distances where they existed.

This device might be equipable to a ‘scout’ class as an independent character… a bit like a sniper rifle telescopic site in terms of function but not equipped on a rifle, or binoculars (double scope)

I noticed a telescope in a room in a farmhouse building in one of the ABC maps and this thought came to mind that it would be useful to interact with sighting objects. Also saw them in a bunker in normandy beach previously and tried to interact with it to see above the bunker and forward onto the beach area without sticking my head out.

These may also be damaged light machine guns from bombing for bunkers and from shooting or attacking them.

Again just a thought I had while playing that could add more levels to gameplay.

The telescope is used to spot for incoming ships.

It’s also largely irrelevant for use in infantry combat because those are situated in high spots in the center of a bunker emplacement, and cannot depress downwards enough to even be used as a magnification tool.

The telescopes in Chateau de Bosque, the one that you’re also talking about, is an hobby telescope used to view stars. And at the range troops come in, is largely irrelevant.

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