Recently, in the Gaijin universe, a new planet, AM, has begun its EA testing.
The AM team in charge of this game, to some extent, has certain connections and collaborations with the DF team that once developed Enlsited.
Therefore, I think Enlisted needs to be improved again!
If developers still insist on refusing to use high-precision “motion capture” technology.
Then, I still suggest that developers optimize the fineness and smoothness of some character movements in Enlisted to be the same as or even better than AM.
For example: Learn & Transplant & surpass the actions of characters using pistols in AM; In AM games, the actions of characters using Mosina to bolt their rifles, and so on.
For nearly five years, among the reasons for criticism and resistance from a large number of players about Enlisted, the proportion of negative reviews involving character action has been very high.
Although many players can understand that developers insist on using motion simulation technology in order to cut costs.
But more effort is needed for the refinement, improvement and iterative update of the character actions of Enlisted.
Rather than constantly and heavily investing funds and manpower in aspects such as texture quality, lighting, and terrain quality.
To a certain extent, decorative entities, glass floodlights, smoke and dust, and other contents that are more beautiful but do not block the robot AI’s field of vision. On the contrary, it will encourage players who fight passively to enjoy the scenery and various details during battles, which may lead to defeat and earn a small amount of silver coins and development points, as well as criticism from other team members.
Also, to a certain extent, for some players who won’t even modify or lower the graphics quality in the Settings, fancy textures/rendering details will only make them choose to occupy vehicles more often or use any weapons to camp continuously in the distance, rather than truly cooperate as a team and pursue victory.