According to the developers:
“And lastly, we’re evaluating balance options for select-fire rifles. At BR V, nine-man rifleman squads running top-tier select-fires have become dominant (one-hit potential, low recoil, fast reloads), and some players have asked for reasons to consider smaller squads or other weapons. We’re looking into this, but haven’t decided what to do next; we’ll let you know once we have a plan.”
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How this problem can be solved. And this is my proposal.
It is not specific to any particular weapon or unit, but it shows the direction in which a decision should be made.
We have BR.1, 2, 3, 4, and 5 in the game. They can be figuratively divided into two areas. One area is the low BR area — 1-3. And the high BR area — 4-5. Given that the 4th BR has limited armament across many factions and its effectiveness lies between that of two nearby BRs, this BR can be considered a borderline area between two regions.
In the low BR area, weapons generally have lower lethality. SMGs deal less damage than SMGs. Rifles are not automatic. And vehicle landmines are less powerful. This is why the gameplay differs from that in the high BR area. Characters live longer there, and more time is spent eliminating an opponent.
In the high BR area, it’s the opposite. Weapons are more lethal. Even SMGs have higher lethality compared to SMGs. Rifles can shoot quickly, and the landmines of the vehicle are more powerful. But for some reason, there’s a bias in this BR. AVs are much more lethal than HV or machine guns, yet they have larger squads. And this is the main problem.
It’s obvious that this problem can be solved in two ways. By equating AV to the rest of the weapons — by nerfing AV — or by boosting everything else.
Why the second option is much more sensible.
Between the 3rd BR and the 5th, there’s another BR — the 4th. And if you bring AV’s lethality in line with the 5th BR’s HV, it turns out that the difference in lethality between weapons of the 3rd BR and the 5th isn’t that significant. The 4th BR seems to have been ignored in this smooth increase in lethality along the BR line.
Based on the above, we can conclude that in order to maintain a roughly equal transition between the lethality of weapons along the BR path, we shouldn’t nerf the AV at the 5th BR; instead, we should bring the rest of the weapons in line with everything else.
This way, at the 5th BR, the weapon’s playability will be roughly equal across all weapons and squads, and peak lethality will be preserved. So, we’ll have a top‑tier BR, the 5th one, with the most lethal weaponry — a machine‑gun burst that can kill characters.
In total, there will be 5 BRs with different killing power of weapons, which is still evident today.
1 BR — characters take a long time to absorb damage. The magazine is small. Rifles fire very infrequently.
2 BR — characters take a long time to absorb damage. The magazines have a larger capacity, which covers a greater number of opponents. Rifles fire more frequently.
3 BR — characters absorb damage at a moderate level compared to the other BRs. The magazines have a substantial capacity. Rifles can fire more frequently because they are self‑loading.
4 BR — characters die faster; many PP weapons fire more often (the same PPSh). The magazines have a larger capacity (the same PPSh). Rifles are roughly the same, but they have slightly better stats (just compare the SVT‑38 and the SVT‑40).
5 BR — almost everything one‑shots characters. The damage from all weapons is either one‑shot or two‑shot with a rate of fire. Stores are organized according to the overall effectiveness of the unit (for assault units, fewer units means a larger magazine; for fighters, more units means a smaller magazine). Rifles can be used as machine guns.
Thus, each BR represents a different gameplay experience, with a smooth transition between them. Nerfing the AV to the level of the rest means making the BR as lethal as it should be in the 4th tier. Therefore, it’s necessary not to nerf the 3x9 AV, but simply to upgrade everything else to bring it up to the level of the 3x9 AV.
As a result, it is necessary not to nerf 3x9 AV, but to buff the other units and weapons. For example, increase the damage output of SV and machine guns. Give stormtroopers more speed and/or survivability. Make it so that players want to play on 5 BR with different units, just as they do on 3 BR, but ensure that the weapon lethality, the rate at which characters are eliminated, and their survivability have parameters characteristic of 5 BR.
- Yes
- No
- I abstain.
The text has been translated from another language; there may be inaccuracies.