The problems of Stalingrad

I have bought the full access of Stalingrad, and reached maximum level on both sides.
Yes, I do love many features of this campaign: better sound and visual effects, more realistic recoil system , heavy bombardments, medics and etc.
But, honestly I must say there are something problematic with this campaign. The following are feedbacks gathered from several big Chinese gaming communities:
1.This campaign has given snipers/campers way too much advantages.
As most people of both teams are sniping, very few of them defend/attack the point, thus made the intensity of fight lower than most people expected. Also, this leads to a lack of earnings and a waste of time for ordinary non-camping players comparing to the other campaigns. Generally, this encouragement for snipers actually made the others having a really bad gaming experience.
2.German machine guns:
MG13 and 34 are too weak , the huge increase in recoil made it no match to breda30 and dp27.
Axis players will find getting up to lv20 is herder than the Soviet players.
3.Soldier faces:
So many ugly faces for soldiers. These would cost people a lot to change for some better ones.
4.Heavy bombardments sometimes bugged:
In many cases, the bombers never dropped their bombs.
5.Dark rooms and muzzle flashes:
muzzle flashes and flames made the room too dark, people can’t see anything once firing. I think the effects are too much.
6.Servers being unstable:
people gets connection lost for several seconds in gameplay.
7.Explosives:
Yes they should be nerfed in fighting against soldiers, but it has been too weak to destroy a Soviet tank now.
8.Rate of fire for semi autos:
I really love the feeling of the zh29 in Stalingrad(500rpm). Question is why other semi-autos are kept with 200 rpm?
9.Ai soldiers:
They aren’t acting like humans. They don’t have any effective response to people far away camping while being too deadly in some face to face combats. (this is debatable)
10. Maps:
Too few maps. Expecting more.
11.Shocks from explosions:
Devs have managed to make these effects smaller, so not a big issue now.

People are urging for changes. Some of them don’t feel thier purchase worthy after finishing their fights. Please take our ideas seriously!

12 Likes

aw fuckit. Didnt read. Hearted anyway. looked good enough.

thx!

Yea but people will still complain sadly

2 Likes

we need basements! and elevators (that dont work) to hold up in

im sure it will all come in future updates

Tried manning a Maxim gun.

Huge shield with little window + no zoom = couldn’t see crap. The MG is borderline unusable this way.

Fixed MGs need their zoom back.

7 Likes

1.This campaign has given snipers/campers way too much advantages.
As most people of both teams are sniping, very few of them defend/attack the point, thus made the intensity of fight lower than most people expected. Also, this leads to a lack of earnings and a waste of time for ordinary non-camping players comparing to the other campaigns. Generally, this encouragement for snipers actually made the others having a really bad gaming experience.

I’d argue that they’ve made sniping a more important role in the battle. Prior to this, snipers were really just enemy harassment, taking potshots where and when they could, dropping backfield MGs (or getting around to man an MG behind enemy lines) or setting advance SPs, diverting attention from advancing forces, etc. Now, sniping got elevated to battlefield control, where properly set up snipe squads can mow down squads before they ever reach the CPs.

But you still need forces in the CP. This is akin to the concept of air superiority in real warfare, that while air superiority is vital to the battlefield, you do not win wars without boots on the ground.

Plus, this city is not Kursk, nor is it Kiev, or Minsk. This city is Stalingrad. STALINgrad. This city bears the name of the boss. And as such, whether we know it or not, we all kind of want to be part of that epic duel between two range masters.

This is why the Invasion mechanics need to change like 1 guy can just cap the entire point and even if he’s killed by the defenders, part of the cap meter is already captured instead of going down like Red Orchestra 2.

Either that or add more cap points as its a real headache to defend on this campaign itself alongside other problems like players not building rally points or not doing anything against tanks making things worse.

1 Like

actually, i found a very nice counter againt campers

spawn a tank, drive somewhere on open and keep eye on friendly soldiers, watch where the shots are coming from and start HE shelling positions of those campers, if lucky you will wipe out whole squad with a single shot

at the same time, you arent ruining game for anyone, since there are so many buildings in which ordinary players can hide from tanks, this makes this campaign actually better in terms of sniping and tank spam