The playerbase is so effing bad right now

I don’t understand how so many of my matches are filled with real players but yet they don’t push the objective and don’t know how to play the game. It’s all BRs and all nations. I had to quit out of multiple games in a row tonight because I can’t take it anymore. Didn’t even get a full match in today. They won’t attack, they won’t go for the objective, they just sit back and try not to die even though it will mean a loss, and it’s not just a couple people. It’s 3/4s of the team.

What is truly mind blowing is in br5 games there will be a plethora of noobs using br1/2 tanks and equipment and are zero help to the team. How in the actual f*ck do you make it to br5 and still don’t know how to play a match well.

Matchmaking is in such a shit state. It’s either full of idiots, full of bots, or stacked with too many good players (while the other team has none) and everyone is fighting each other for kills. All scenarios are not fun. I want to keep supporting the game financially and with my time (of which I’ve invested heavily in both), but I can’t justify it if the majority of my gaming experience is miserable. I don’t even care about equipment balance at this point as it’s totally meaningless if matchmaking is busted.

The snail needs to put restrictions on players who can enter higher battle ratings for one, so we don’t get timmy with a br2 army who got a br5 premium squad/event gun in a br5 match.

Next there needs to be a form of lobby balancing. I’m not talking about pure skill based matchmaking either, but something that would just arrange a similar scale of skill between the two teams along with a restriction of maximum skill difference between the different players (think battle ratings for skill). This can be done a multitude of different ways and anything would be better than it is now.

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yeah give SBMM alongside ±0BR and 4 factions and 3 server regions while having almost no wait time and match full of humans… stupid devs, why dont you give us that already…

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And let Timmy not being able to use his purchased item until he grinded to BR5?
Good idea.

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How is it a good idea to let someone who doesn’t know the game, with br2 stuff enter a br5 match? That’s retarded. The premmy squads can have restrictions just like TT squads do. You already have to unlock so much before unlocking br5. Premium can operate the exact same way. That only leaves event stuff to be dealt with. Or a restriction in other ways. There’s more than one way to skin a cat.

From a business perspective, it is stupid to lock purchasable stuff. That would just mean that a large portion of the playerbase might not be able to buy newly released premiums and not buy it with no gurantee they are gonna buy it later.

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Know what also hurts profit margins? When people get sick of bad games and stop playing. They’ve already lost a huge portion of their “vets”. Those are the players that a game thrives on. Not the newbs, and let’s be realistic. How many noobs are buying premium squads to begin with. They don’t even buy premium time

You are still playing so it cant be that bad.

Pretty sure it was because of Little Timmy and not stuff like lack of isolated BR matchmaking, not liking the merge in general, or findin the game boring and lackluster.
Fuck you, Little Timmy.

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This is exactly what I’m complaining about. Games are boring. Not fun. I have very little interest in playing these days because the matches are not engaging.

This isn’t even important. With even teams equipment differences become almost unnoticeable within the battle ratings we have

The snail is too busy suckling himself to care for the state of matchmaking and playerbase. Or he went off to get ‘milk’ in WT Inf mode.

The game decreasing in quality is to be expected, I’d say we’re not even at the worst part of it though. There’s been several suggestions and concepts and they’ve ignored them all. Disregard the need for improvements long enough and you’ll eventually get stuck with poorly introduced newbs against old wolfs.

  1. Rework tutorial/training, starter squad (engineers instead of snipers)
    => Devs did fuck all and now we’re stuck with idiots who can’t read a minimap, can’t mark things, don’t comprehend squad composition and it’s importance and even the idea of using engineer is often above their brain capacities. I am surprised they are even able to press the play button, but hey, it’s big and red so that’s enough to attract attention I guess.

  2. Restrict sealclubbing in low BR
    => Nah devs endorse you running a BR 2 stack with homies and cycling SMGs/tanks/prem apcs, into newbies with bolts. It’s a learning experience right if half of them end up leaving the match, right?

  3. Foster a healthy game system, not a stale mess
    => Nah, just spam SMGs at lower BRs and Semis at BR 5. If prem just cycle any rotation of vehicles you want and don’t even bother with infantry gameplay at all, you paid for it after all.

Didn’t you actually shill for them in several past threads and encourage people to pay more? Why such a sudden change of heart, I though you said they were doing a great job.

you didnt, but many other players did. so why not unite the idea…

that works on distributing players based on skill… so SBMM?

you do know that you just described ELO based SBMM?

stop projecting…

The player base is so effing bad right now. :blush:

Stir Crazy (1980) : r/80smovies

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I don’t think traditional SBMM is a good thing. That’s why I suggested a much broader range so it’s not entirely sweaty AF, but still competent players for those who know the game. When the term SBMM is used it’s usually in regard to matching players of the same skill, not a range. Again, there are many different ways to do lobby balancing that isn’t traditional strict SBMM. Something in between, but yes at the end of the day it would require stats or numbers to be taken in to account. And skill is also a loose word here, it can be defined in many different metrics. Another form of lobby balancing is to purposely put a bunch of bad players with a couple good players on one team and the other team has all mediocre/average players. These balancing techniques are not what people think of when SBMM is used. True SBMM is my whole team is level 32 (+/-1) and the whole other team is level 32 (+/-1). I assume you know all this and I shouldn’t have to be spelling it out.

It was never good

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if you are rating players by skill, be it 400 different ranks or 2, and planning a match making system based on such ratings, you are doing a Skill Based Match Making, or SBMM for short. within range, exact rating, numbers or letters, it doesnt matter. it still is a skill based match making system.

Yes, I already explained that to many including myself, it means when ALL players are the same rank. No mixing, no variety. This is why I chose to word it how I did.

I should of known I’d get called out for it though since the forum is filled with grammar nazis.

Maybe I’m just old though, halo 2 was the first big fps game to do SBMM, and it was strictly the same caliber of players in a match. This pretty much set the definition of SBMM in the gaming world for my generation.

Adding my controversial 2¢;

I think the major pain-point here might be the penalty for deserting along with the 1.5x for winning. It puts a ton of pressure on us, especially during 25k-points-in-2-days events. It’s too punishing to lose. Along with not being able to select your favorite maps, you’re stuck in a 20 minute match on a map you hate, and don’t want to desert.

We should get a scaling XP reward for participating in x battles/day that may or may not impact your research points. We need score points, but they are tied to research points so we get less. Gaijin could consider giving more score points for participation, but keep research pts standard.

I’m not a great front-line player anymore, but I won’t give up on FPS due to that. I like to send forth mortar or artillery on marked vehicles, drop smoke screens & place AT mines on back roads, but here’s my main contribution to this article;

Send your AI squad to the objective, fellas

Even though I tend to stay back to support the team more, the bots will sometimes capture a point if sent ahead.

That is, point to the nearest objective and use your squad-context-command. They [your bots] will arm/disarm or attack/defend that point. If you can do more good leaning back & preparing the team for success, you should.

its not a grammar nazi issue: is a difference on priorities issue. i personally think if we are going to add any new queue at all, the first to add should be the extra one needed to go br ±0. after that, argue to add all queues you want: but BR±0 first.

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But I’m not asking for that, nor do I really care to see it either.

It limits the equipment seen in battles, becoming stale more easily. With competent teams the difference in battle ratings (in my opinion) is negligible in vast majority of cases as it already is. I’m able to compete well in uptiers currently.

I wouldn’t mind a br6, but I would actually really hate to see +/-1 go away. I currently play br1 and br4 just to play uptiers

yes, im able too. but that doesnt mean the game is better because im able. you cannot find a way to force players to be even in performance in any given match: even at the highest level of skill, you will still find people that feels like playing snipers all that match cause they want to, or hop on planes and pancake at their heart desire, or just had a bad day at work and want to camp with their tanks 500 mts from the objective and spam HE. you can however force players to use even equipment.

just look at any of the myriad of SBMM based games out there, in all of their forums you will find complains exactly like yours: “im tired of carrying, cause im much better and all the rest are noobs”, even with the tightest of SBMMS available.

you are aware tho, that uptiering can be entirely voluntary, right? you can equip your whole army with BR4 gear and use 1 secondary weapon of BR5 and go straight into the uptier at your will, and not be at the whims of RNG to get your desired uptier? br±0 dont remove voluntary uptier. it removes RANDOM uptiers.

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Its been a long ass “right now”, like a solid 6 years of “right now”

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