The paratroopers deployed on the ground should be equipped with large ammunition packs

The paratroopers deployed on the ground should be equipped with large ammunition packs.

If paratroopers are deployed on the ground, they should directly receive large ammunition packs.
If it is an airborne deployment, there should be an option for large ammunition packs in the luggage compartment.

  • Yes
  • No
0 voters
7 Likes

That kinda makes them a bit too overpowered.

Why?? Are you kidding?
The ground deployment of paratroopers has no advantages. They should be equipped with large ammunition packs.
If deployed in the air
Since the paratrooper’s luggage can be equipped with another set of weapons and a large ammunition pack for those weapons, why can’t it have its own large ammunition pack for the weapons itself?
As an option for the paratrooper supply box, this is quite reasonable.
In the current version, the landing speed of the paratrooper’s accompanying robot is extremely slow, which is already behind the previous version. There was hardly any appearance frequency.
The paratrooper complained that his weakness was normal. Surprisingly, there are still people who think it’s too powerful…
It’s absolutely ridiculous!

1 Like

Are you kidding??? Ground deployment of 6 paratroopers all with Thompson 100 Drums or Vickers LMGs with large ammo pouches is ridiculously overpowered. That automatically makes them better than assaulter and machine gunner squads. Only thing ridiculous is your take on balancing.

They are only meant to deploy on the ground as emergency attackers or defenders.

Sure i agree that the ground spawned paratroopers needs some love but it should be a small ammo pouch instead of a large ammo pouch if they decides to ground spawn. It’s because that the most paratrooper squad weapons already comes with more reserve ammo than their TT counterparts(Hei-auto with shield, Krieghoff FG, FG-42 with GL, etc etc the list goes on).

4 Likes

It wouldn’t make them as OP as you are claimed to be.
Because the paratroopers spawned this way lacks any AT launchers or Engineers, makes them quite limited in their usage. I don’t use my paratroopers this way despite them being quite strong in statwise unless my team already built a decent amount of rally points/deployed APCs. That being said, it should be a small ammo pouch not large ammo pouch.

1 Like

Specialists don’t make them OP. You don’t need AT when you can equip them with explosive packs and TnT. You don’t need an engineer either because if you need an engineer then you may as well just deploy them normally.

What would make them OP would be raw firepower alone that would outclass any assaulter squad. They would spawn on a rally point and storm an objective to capture it/defend it.

Without AT launcher means that you are being forced to close up to enemy tanks in TNT throwing range which more often than not, pain in the arse if the map you are playing is shit enough. Also this means that you are unable to counter those AT gun spammers at range.

Paradropping them normally just for an engineer is extremely risky move nowadays since the nerf(Yes, even if you decided to drop down close on your team’s spawn point because enemy aircrafts/AA gun spammers). Transport airplane being shotdown on the edge of the map is literally the worst thing it can happen which forces you to drop so early on that you wastes so much time on mid air that might as well just hit suicide button on your soldiers and spawn other squad instead.

No engineer when ground spawned means that you are unable to build any rally points/ATG/AA guns which makes it rather inflexible in usage. In a perfect world, your team always builds all the rally points/deploy APC etc etc but we both know that’s not the case.

Raw firepower alone makes them OP argument is only valid if we are playing like, say, conquest mode on a small map and if your team actually builds rally here and there.

Raw fire power is 100% a valid argument. 6 soldiers with 100 drum Thompsons, fedarovs, FG42s with GL and Vickers MGs all with large ammo pouches is ridiculously overpowered. Pretty much makes every other TT squad redundant because of how versatile paratroopers already are.

If you need AT, spawn the paratroopers normally and land next to or flank on to a tank. If you need a rally built, land where you want to build it. Paratroopers should only spawn on the ground if you need quick firepower close to an objective. You’re asking for literally no drawbacks to them.

“Raw firepower alone makes them OP argument is only valid if we are playing like, say, conquest mode on a small map and if your team actually builds rally here and there.”

There, i copy pasted this and i won’t repeat this again. Also like i said, it should be a small ammo pouch not large ammo pouch. It is up to you to ignore all my points and just keep repeating yours but don’t expect me to engage in a serious manner if you decides to do so.

Paratroopers having no AT launchers and no Engineer when ground spawned is already a serious drawback and i already explained why so. I also explained that why spawn Paratroopers normally for AT launchers/Engineer is so risky and not worth risking it if the enemy team is even half-competent. Your claiming that the paratroopers are so versatile is only half truth. In reality, since the nerf, anybody who worth the salt never ever spawns paratroopers normally against even half-competent team. Ask around all the veterans if you don’t believe me.

Honestly, i think people are still suffering PTSD from pre-nerfed paratroopers that now they are overly allergic to any paratrooper buff suggestions.

1 Like

You can copy and paste your invalid points all you want, makes no difference. When you sit here and ignore game balance, you aren’t engaging in a serious manner🤷🏻‍♂️

Even a small ammo pouch adds an extra 100 rounds to the Thompson and Vickers so that’s still overpowered.

You’re ignoring balance and the role of paratroopers which is to be spawned from the air. If you want an assault role then you play an assault squad. Stop acting like paratroopers are completely useless, I use them in all BRs and I see them used quite regularly. When deployed properly they are still the most versatile and powerful squads in the game. Yeah they have risks but it’s high risk and high reward. If you don’t like the risks, then use a regular AT or engineer squad and have fun walking. Every veteran has them in their lineup so don’t kid yourself.

No one here is having PTSD from pre nerf paratroopers :woozy_face: they are currently fine the way they are.

The cope is insane but okay. :rofl:

You are so fixated on Vickers and 100 rnds Thompson being OP if they gets a bit more reserve ammunition but have you ever considered the fact that on BR 5, 9 man rifleman squad with SF is literally being the meta there and i don’t really think that 6 man squad without AT gunner and Engineer being somehow, so “Overpowered”(According to your cope)over those 9 man SF spamming squads and having them bit more ammunition for their gun is again, for some reason completely break the game balance according to you and me ignoring game balance. GTFO seriously :rofl: :rofl:

Name every “veteran” that are uses Paratroopers as mainly for paradropping purpose then. Go ahead please because i know for sure that all the good ones i know of don’t really do that unless the enemy team is full of cannonfodders.

3 Likes

Dude they still being humans (well digital modeled puppets that pretend to look like humans with awkard movement XD)

They can still die to a boltie shoot is not like You are using a dreadgnout

And btw i got to remind You that while they are falling they become XP pinatas (yummy!)

I Guess i could agree with You if the paras falling speed was actually faster

Paratrooper falling faster + Transport airplane spawns closer to the map is basically pre-nerf paratroopers. And if DF didn’t castrate Paratroopers THIS much like we have rn then i’d be agreed with all the versatility talking point and stuff as well. But claiming that the Paratroopers are still the most versatile and powerful squads in the game is just either pure insane cope or they are console players with crossplay turned off. :yawning_face:

3 Likes

How would that be OP? It’s not like non-paratrooper squads with 100 round Thompsons or 100 round machine guns aren’t allowed to use large ammo pouches or anything.

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Yes, but there isn’t 6 machine gunners there’s only 3 per squad. Only 4 assaulters per squad too.

Most para squads have double vitality. Unless you have excellent accuracy or a high capacity weapon, it’s not that easy to hit them while they are falling. Especially at further ranges.

Yea a regular squad has 2/3 less of those guns than a paratrooper squad but this is because they have additional different kinds of infantry like engineers and AT troops. A ground spawn paratrooper squad lacks those and that’s a very significant limitation to them.

As a side note, when I mentioned the non-paratrooper squad with the 100 round Thompsons, I was referring to Soviets NKVD Squad which have those (better than the paratrooper squad’s Thompsons in fact due to having a higher fire rate and superior sights). 5 out of the 6 troops in the squad get the Thompson, so they’re not that much worse off than the paratroopers in terms of Thompson count while still also having an engineer and AT infantry. I don’t think anyone here is going to reasonably argue that the NKVD squad is broken because they can equip large ammo pouches.

Difference between the NKVD squad and paratroopers is that paratroopers are more versatile. My argument is that they shouldn’t be versatile paratroopers AND high ammo capacity assaulters all in one.