Initial spawning is what dictates who wins over the first point.
Enlisted, unlike most FPS games, has no way of making sure that even 1 player joins in time for him to be able to start off on the objective.
This causes some matches to immediately lose points which could instead be held for minutes, if not for the fact that someone’s game rendered 5 seconds too long.

My suggestion would be to add a RO2-style initial spawn time.
Make sure that at least 5-10 players on each team are ready to play with their map rendered, before the game is allowed to begin and people spawn in.
People aren’t in that big of a hurry that they can’t wait 15 seconds for players to be ready to actually play the match.
If the match has such unfortunate players that one team can’t bring all their members in time to spawn, then cap it so that after this specified wait time, the match begins anyway.
Just give players a chance to get ready for the match, don’t rush it off immediately because it heavily favours teams with people who have the littlest advantage in PC specs to load in first.