The often game-deciding problem - Initial Spawning

Initial spawning is what dictates who wins over the first point.
Enlisted, unlike most FPS games, has no way of making sure that even 1 player joins in time for him to be able to start off on the objective.
This causes some matches to immediately lose points which could instead be held for minutes, if not for the fact that someone’s game rendered 5 seconds too long.
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My suggestion would be to add a RO2-style initial spawn time.
Make sure that at least 5-10 players on each team are ready to play with their map rendered, before the game is allowed to begin and people spawn in.
People aren’t in that big of a hurry that they can’t wait 15 seconds for players to be ready to actually play the match.
If the match has such unfortunate players that one team can’t bring all their members in time to spawn, then cap it so that after this specified wait time, the match begins anyway.
Just give players a chance to get ready for the match, don’t rush it off immediately because it heavily favours teams with people who have the littlest advantage in PC specs to load in first.

8 Likes

And it honestly isnt even a “bad computer vs good computer” situation either. I have had games whereby the time my entire team loaded in, the other team had capped the first point and were pushing for the second.

Something like that should not be possible, especially for invasion.

3 Likes

Not to mention that by the time I spawn in sometimes, the enemy team would have captured the first point AND killed my squad that had spawned in anyway. Even though my game wouldn’t have rendered yet.
So I end up starting the game with a dead squad, a death and a lost cap point.