The more I played this game, (since 2021) the more annoying it is to play invasion mode as attacker

Constant CAS spam from defending team with absolutely no repercussions for their team is getting very annoying. Especially when you have multiple people doing it on the defending side.

  1. play inf.

  2. Get some kills until your squad dies.

  3. Spawn CAS, wipe out some guys and get shot down.

  4. Spawn another CAS, rinse and repeat.

There is no point system for defending side. Hence attacking side loses crazy amounts of tickets while defending side loses nothing. There is no point in taking a fighter plane, because even if you shoot 1 or 2 down. The guy doing the spamming will just suicide crash every single time he spawns, getting kills, and getting another plane. Rendering your fighter useless.

6 Likes

Uhhh Enlisted didn’t exist in 2001 :point_up_2::nerd_face:

1 Like

Typo. 2021

Well, since the Devs never playtest the game, works as intended

*Casually Spawnkill dozen tanks and infantry squad by sitting my tank next to the refill point in Ardennes map

1 Like

The solution would be very, very easy but DF won’t go with it because when some people hear the n word and aircraft in the same sentence, they lose their sh!t.

I like the spawn point system during the mech event. In order to spawn a mech you need to kill or capture objectives. The mech spawn point increase after each spawn, and kills with mech earn less spawn points than kills with infantry.

I think the spawn point system could reduce the frequency of plane suicide bombing spam and reward the players for their efforts, too bad they didn’t keep it in the main game mode.

3 Likes

Failure to win is not a system problem
It’s because you and your teammates are selfish and weak

You can do the same thing
The cost of continuous aircraft strikes is very low
And it can reduce teammate casualties
Cooperate with your teammates to take turns flying the plane to destroy the opponent’s defense line.
Or you can spend a little money and do it alone.
Instead of lying on the ground crying

I think some maps need serious changes on the attacker side. Especially in regards to spawn protection.

It feels absolutely silly that you barely spawn in and already get bombed right at the spot. Costing you tickets without even having done anything.

Also the lack of distance between first cap circles and attacker spawn can be a real pain in certain maps where there’s little to no cover and you get spawn camped right at the start of the match.

Brother, the biggest problem is the fact that currently, on half the damn maps, defenders can build rally points INSIDE THE CAPZONE BUILDINGS. On some maps they can be built so damn close, you hear the fucking beeping noise while capping. So they can just respawn, run in, die, respawn, run in, die, respawn, run in die, at no cost. Half the time they also spawn grenades and fucking mines, so attacking is just impossible, because you both have to fight an endless stream of SMG/assault rifle spam, while also combing the damn floor for barely visible mines that can be dropped in a nanosecond

Half the maps have nowhere to put attacking rallypoints, outside of one or two extremely obvious positions, so pushing is just pain

Personally I’d either get rid of tickets alltogether and have each cap timeout after 10 minutes OR take away infinite tickets from the defenders

Or you know, just address the suicide issue, instead of coming up with complicated ideas that will make this game even more stompy for the winning team?
Literally, have a reverse vehicle cooldown - after spawning a vehicle, next one will be available for you after N minutes. If you live long enough, you can spawn another one instantly. If you suicide, you get an extra N minutes penalty. Getting killed by enemy could reduce it.
It does little to harm people other than the suicide cyclers

BTW, I’ve yet to see a suicider actually do anything of value outside of extreme outliers, which are usually just dumb luck

Grab a fighter and circle over the battlefield, intercept them before they get to the objective. After few deaths they will stop

You know how hard it is to intercept fighter bombers before they drop their ordinance. They spawn at around 900m. So you have to literally spot them as soon as they spawn and be at the right spot. Otherwise they will start their dive as soon as they spawn in and you will not have enough speed to catch up.

If you are circling above the battlefield, then yeah, you see them instantly and they are coming towards you, so shooting them isn’t too hard

I’ve given up barking on this issue.
I originally thought that World War II shooting games would be designed based on historical facts or game balance.

Until I played enlisted, it may be the first World War II (???) shooting game in history that completely ignores both historical facts and game balance.

Why should I go back to replenish ammunition? In the Great Patriotic War, we always used planes to directly hit the target, and then changed to another plane to hit the target.

Have you not participated in the Great Patriotic War? We all let soldiers charge to the stronghold Ура (listen carefully, in enlisted, every soldier is guaranteed to be issued at least one weapon)
Don’t worry about this, as long as there is a rally point behind the wall, we guarantee that there will be an endless stream of Ура charges.