The Importance of Permanent Physics for Fallen Soldiers in Enlisted

Hi there!

I recently noticed that the developers introduced realistic physics for fallen soldiers. In my opinion, this was something that was truly missing and has finally been added to the game. But, as with everything, this also has some errors that, personally, have a rather simple solution: Make all bodies have permanent physics. What I mean is that shortly after a body falls, it becomes non-interactive, and you can’t move it anymore.

Body Interaction with Objects:

One reason developers should uphold the physics of fallen soldiers, even after death, is to address issues related to body-object interaction. Currently, bugs occur when a soldier’s body is positioned over an object that is subsequently destroyed. The body may remain suspended in the air, disrupting the immersion and realism that the game strives to achieve. By refining the physics associated with fallen soldiers, developers can minimize such anomalies and ensure a more seamless and authentic gaming environment.

Realism in Explosive Situations:

Explosions are a fundamental aspect of warfare. Currently, the lack of reaction from fallen soldiers during explosions may detract from the immersive experience. Implementing improved physics for bodies in response to explosive events would add a layer of authenticity, creating a more dynamic and engaging battlefield atmosphere. This enhancement aligns with the game’s objective of providing players with an accurate representation of combat situations.

Conclusion:

In conclusion, the implementation of persistent physics for fallen soldiers in Enlisted is essential for elevating the game’s realism and overall quality. Despite existing issues such as bugs related to body-object interactions and the lack of response during explosions, refining the physics of fallen soldiers will enhance immersion and realism for players. By addressing these concern, developers can ensure that Enlisted continues to offer a captivating and authentic portrayal of military combat.

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