The "DirectX 12" issue still persists. Please fix and improve it again

@MajorMcDonalds
This is a feedback submitted by the players of DirectX 12 in my community. I will convey it to you.
First of all, in the past, developers did carry out several fixes for DirectX 12.
Just like some old bugs, the previous fixes have gradually deteriorated over time.
In the past, when some players used DirectX 12, the images on the screen would be rendered in a cold color scheme.
As shown in the figure:


Although this might not be the most serious situation.
Because after the problem occurred for some time, the developers continuously carried out multiple fixes for it.
These restoration efforts were not completely ineffective.
On different players’ computers, some players are still using DirectX 12 and it is considered normal for them.
However, some of them have repeatedly exhibited the same bugs that they had before.
As shown in the figure:

Now the same problem has reappeared, although the application of this cool color tone is somewhat less intense than before.

However, standing at the same position, turn your perspective by 180 degrees.
You will find that when the viewing angle is in the backlight position, the picture will return to normal.


Turn it another 180 degrees and face towards the sun. The cool colors will once again be by the player’s side.

It is necessary to emphasize here that the players did not use any filter functions.
Just launch the game using the “DirectX 12” option through the client launcher.
These players who encountered problems were forced to use “DirectX 11” to play the game normally.
Yes, in the “DirectX 11” environment, the issues mentioned above do not exist.

If there is anything distinctive about the players who encountered this problem?
Perhaps, players using AMD graphics cards are more likely to encounter this problem when using DirectX 12.
Or, it could also be that the developers have not yet completed the adaptation of FidelityFX Super Resolution 3.1.4.

PS:
If other players encounter the same problem, and the blue color with a cold tone is very intense.
Then you can try to change the AMD graphics card driver version to 24.5.1.
This method might cause the frosty blue color on the screen to become somewhat diluted.
Alternatively, you need to select DirectX 11 on the startup interface.

PS:
For virtual hosts, the “enlisted” function places a heavy burden on the GPU.
Therefore, these vTubers (using AMD graphics cards instead of mid-to-high-end NVIDIA cards) may be forced to use the integrated graphics cards of CPU cores to handle the motion capture technology, leaving enough GPU space for Enlited games to avoid conflicts during live streaming.
(Using the AMD 7900XT as an example)

PS:
If you are interested in the Vtuber mentioned in the above content, then please click the hyperlink below.
The Vtuber Personal Homepage

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I set my game to auto, and my system always chooses DirectX 11. If I manually change it to DirectX 12, my graphics suck.

just manually change it to DirectX 11

Then wish the era will come when all kinds of bugs will be promptly fixed. I hope that by then everyone will still be alive.

I use x12 and never saw this bug. Running with 5060 16gb ti, what kind of gpu are you running? I saw in post something about AMD, but curious which specific card. I think it is a rendering issue with card and not enlisted. I would think it would be difficult to appease every single card manufactured in China,

The issue was reported over a month ago, and a few days ago it was announced that it would be fixed in the next major update. It occurs on most AMD cards after the lighting update. It does not occur when DX12 support is enabled on a DX11 card.

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*The problem is only on dx12

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This issue has been present in the game since the “Scorching Rays” major update, which added ray tracing on DX12. The issue only appears to affect AMD video cards running the game on DX12.

I made a bug report on the official site after it was revealed that the devs were completely unaware of the issue. Recently, the report was marked “complete”, so now we wait for a potential fix.

welcome to the forums!

and thank you for commenting your experience with the bug on the report :slight_smile:

most likely a fix would have been faster if it affected NVIDIA, but sadly we AMD users are a small group and often overlooked.

Still waiting on AMD FSR to be updated btw, it was last updated nearly 2 years ago

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welcome to the community!!!

Thank you for the very warm welcome! I’ve been playing since the beta, checking the forums daily, but I only logged in today :slight_smile: Yes, I’m also waiting for this bug to be fixed, as I had better performance on FSR and DX12, and last year they talked about FSR 3, but I guess we’ll have to wait another two years… it’s a tough life for an enlisted AMD user…

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