The Death of Aviation Simulation in Enlisted: Stealth Nerfs and Zero Accountability

Hello everyone,
-Broken Flight Physics & Stealth Aircraft Nerfs: My $250 Investment is Fading Away-

I am writing this as a veteran player who has invested $250 in this game over the last 2 years. I didn’t invest this money into a generic arcade game; I invested in the “Combined Arms Simulation” that Enlisted originally promised.

However, we have reached a point where the game feels like a “Black Hole” where we throw our money and get no transparency in return.

1. The “Stealth Nerfs” Policy (Bombs & Physics): The most frustrating part is that these changes were never clearly communicated. These are Stealth Nerfs. One day your plane works, the next day it feels like it’s flying through honey.

The damage model for bombs has become a joke. It’s not just the 50kg or 100kg bombs anymore; even 250kg and 500kg bombs fail to destroy tanks on direct hits. Seeing a 500kg bomb land on a tank’s roof only to result in a “Yellow Track” or a minor “Hit Mark” is mathematically and physically absurd. It ruins the entire tactical viability of aviation.

2. Broken Flight Mechanics: The flight physics have shifted towards a mindless arcade style. After just two turns in a dogfight, engine power vanishes and all momentum is lost. This “energy bleed” is inconsistent with the flight models that were advertised when I first started supporting this game.

3. No Real Support or Accountability: I tried to solve this through official channels. I contacted Customer Support and tried to use the Bug Report system. The result? Total silence or generic “copy-paste” replies. The support team acts as a shield to protect the developers from accountability rather than solving problems.

There is no official representative who actually listens or provides solutions. Are we just throwing tips into a “Black Hole” and hoping for the best?

4. From Simulation to Arcade: Enlisted is losing its soul. By nerfing aviation and physics into the ground without any announcement, you are turning a tactical simulation into a mindless arcade shooter. I am a customer who bought a product that is being degraded every month.

I am demanding transparency:

  • Why were these massive changes to 250kg/500kg bombs and flight physics made without being in the patch notes?
  • Why is there no official response to the degradation of paid-for premium experiences?
  • When will the “Simulation” aspect and the physics-based damage model be restored?

I expect a real answer, not a redirection to a forum where topics go to die.

7 Likes

You need a poll

might be better is the mess room ngl

1 Like

Thanks for the advice! Since I don’t want to break the forum rules by cross-posting the same topic twice, would you mind sharing the link to this thread in the **Mess room? It would really help to get more visibility from the community and get more people to vote on the poll. I really appreciate the support!"

“Since I am not allowed to create a formal poll yet, let’s do a manual one. Please ‘Like’ (Heart) this post if you agree with the points about stealth nerfs and broken flight physics. Or reply with ‘+1’ if you’ve experienced the same issues with bombs and energy bleed.”

Never. This games vehicle combat follows war thunder’s Arcade format… penetration indicators… lead indicators.

This is not a simulation game of any sort… i suggest you go play IL-2 Sturmovik

1 Like

Ha. There are always bigger whales in the sea.

4 Likes

Well this is sadly infantry and tank game planes are a joke bombs are made next to useless and tanks can just dodge them. They dont introduce new planes most of the time its more and more tanks and infantry stuff the TT are empty when it comes to planes and for Japan is worse… the allies faction also lacks a lot of planes.

1 Like