- Yes
- No
-
Soldier weapons and abilities are subpar.
The weapons provided are unupgraded stock versions, and the stamina pool is ridiculously low. Furthermore, the bolt-cycling speed is painfully slow. In a WWI-themed mode where rally points do not exist, having insufficient stamina creates a very frustrating experience when navigating the map. -
Tank climbing and off-road mobility are abysmal.
This is a point I have suggested before: environmental obstacles hinder tank movement excessively. Destructible objects do not break easily under the weight of a tank, and once you fall into a shell crater, it is nearly impossible to get out. Crossing trenches is also unnecessarily difficult. While I understand the slow historical speed, poor off-road performance only adds to the player’s frustration. -
The TTK (Time to Kill) feels awkwardly dragged out.
Due to the map layout (long distances between spawn points and objectives) and the issues mentioned in point #1, the pacing of combat becomes excessively slow. To make matters worse, the spawn cooldown is too long for this type of mode! Most players expected frantic, close-quarters trench warfare, but the current event feels like a repetitive cycle of long-range sniping and slow deaths. Please shorten the distance between spawns and objectives or reduce the spawn cooldown. -
Event missions do not align with the mode’s theme.
The number of capture points is too small, and they are excessively difficult to take. Despite this, there are event missions that require a high number of captures. When the mode itself isn’t fun and the missions are overly demanding, it creates a negative synergy that discourages play.
This is such a wasted opportunity for what could have been an amazing WWI experience.