Actually, you should do a little test: Use exclusively assaulter squads for a few games, exclusively mg squads for a few games, and 9 man rifleman squads exclusively for a few games. Tally and compare the results. It’s not rigorous by any means, but it should give you a better feel of which squads are more powerful.
Lately, I have been playing a lot of custom matches, so I have changed my BR 5 lineups somewhat. With the Germans, I hardly use any FG 42 II’s because they have higher vertical recoil and burn through their ammo quickly, so lately I use my three sniper squads with StG 44’s and their scopes removed, so they have replaced my nine man rifle squads. They are now bolt action rifle squads. I do still use two nine man rifle squads for the Allies in BR 5, but I don’t use the T-20 except for my radioman backup weapons. I absolutely love the T=20, however again, burns through it’s ammo quickly so I choose to use the less dominant M2 carbines with twice the ammo. I also moved one of my MG squads up (since I have five other BR 3 MG squads) and gave them M2 stingers and the rest carry M2 Carbines. So, my overall game philosophy is smg’s at BR 2, MG’s at BR 3 and rifles at BR 5, I do change on some squads on occasion. Soviets right now, I only field one nine man rifle squad, and it’s premium so I currently use no other nine rifle squads. I think I have two AS-44 squads, two MG squads and two assaulter SMG squads, a Thompson and PPSH. So, other then my current Allies, Soviets and Germans are fairly varied now.
The ammo problem is mostly remedied by using ammo bags, build ammo boxes. you can use radio operators to call in ammo box as well.
I haven’t tried the test server, haven’t had time, but if I think the current FG 42 II has too much vertical recoil now, I am probably gonna hate it .
I like it, and have always used it in controlled bursts, but I think it was fine as is. I don’t know why I worry so much about ammo, since my bots kill of 70% of my other troops before I can use them anyway. I guess playing with one soldier all the time runs me low on ammo quite a lot. ![]()
The only T-20’s I currently have are four of the Premium T-20’s I bought a few years ago and use in a Radioman event squad as backups to the M2 Carbines.
You can increase your mouse sensitivity speed to compensate for some aiming speed: it will also help with managing recoil (you don’t need to move the mouse as far). Also, firing while ADS without zooming in is a useful tactic for cqc, and helps manage recoil nicely.
That’s all I do. Not all controller players are bad
The idea is really good and if all select-fire rifles had around the same fire rate and magazine capacity than it would be the best solution, AVS-36 and Type Hei auto would be far more powerful than AVT-40 or T20. The current gap is very small because all SF rifles are stupidly overpowered.
I did not mention FG42 on purpose because with 13.2 damage, Soviet body armour would take 3 hits to kill rather than 2 over range of 30m.
The idea is good but it would result in a bunch of balance issues so ultimately, there are easier options.
They should not nerfed SF ,they should buff the other weapon types to fit the BR5 ,thats the right way
SFs were not a viable weapon option in WW2.
They shouldn’t be one in the game either.
I played on the test server, and auto rifles are heavily nerfed, but they will still remain the primary weapon for most specialists—Grenade Launchers, Engineers, Soldiers, Mortarmen, and Flametroopers. This nerf is just smoke and mirrors, an illusion of a nerf. The essence hasn’t changed.
But the stupidest thing is that they ruined the life of the unit for those who historically could have used automatic rifles - paratroopers and snipers
I would:
- Make SF-rifles have the same recoil as their semi-auto counterparts (and possibly even worse when using full-auto).
- Buff all damage of all automatic rifles (semi, full, and burst) ever so slightly (by just one point or so, just to make them all more satisfying to use)
3a. Consider a marginal reduction in RoF for semi-auto rifles.
Or,
3b. Remove the RoF upgrade from all rifles (semi, full, and burst) - Buff Assault rifles just a little bit more (on top of rifle-level accuracy)… possibly another damage increase for them as well.
With these changes, SF-rifles would still be useful weapons, they’d have large magazine capacity (making them better than their stock BR IV counter parts), if you braced or lied down could provide meaningful and accurate full auto fire, and CQC would still be a good place for SF-rifles (accuracy being less important in a cramped hallway).
At the same time, the power gap of a SF and a semi-auto becomes more a question of capability rather than power (as the most important difference then becomes the SF-setting, which expands the weapons functions rather than making existing functions better). It would also push the meta towards ARs, where it rightfully belongs as the future of infantry small arms.
@Valkay had an interesting idea about giving SF-rifles a “movement recoil multiplier”, IE, like the dispersion penalty, except it meant to represent your soldier properly bracing for the shot when standing still. This could work too.
Thoughts…?
well, it is important to note that these guns were designed with full-auto firing in mind, rifles like the FG42 or AVS-36 do a wonderful job at absorbing recoil while almost no semi-auto rifle has such a feature. In my opinion it would be wrong to give them the same recoil.
Maybe, I’m not well versed on the subject.
I do wonder, however, on a physics level, where are the recoil went…? Even more modern platforms like the FAL were pretty much uncontrolable on full-auto from the shoulder, unless you braced against something…?
The FG 42s had the benefit of having a in-built bi-pod, the BAR had it’s weight to tune down the impulse… I’m not seeing how mechanically they were better off apart from that…?
I’m going to add that it’s not impossible to fire full-ato from the shoulder, it’s just very difficult and requires a lot of training to do effectively, something most militaries didn’t bother with (that training could be better spent elsewhere).
I would do a bad job at explaining it and Im not an expert on the matter anyway so I will provide visual guidance:
Yeah, these guns should get their own specific changes to balance them. Maybe give the 15 rounders 13.7 damage, the type hei gets a low damage or reload nerf.