and i am saying it is impossible to calculate it that way from table on enlisted roll call.
number of total matches is unknown. players can have multiple vehicles per match or they can have one vehicle. lots of matches from same faction overlap cause players have multiple vehicles in their loadout.
matches need to be divided by BR cause it is pointless to calculate popularity of BR1 vehicle in BR5 match. even then there are players who bring lower BR vehicle in higher BR match and table on roll call doesnt separate that.
if you want to know popularity of vehicle, then you need total faction number of matches divided by BR, number of players that had certain vehicle equipped at that BR and then sorties. that way you will see how many players have certain vehicles equipped and how often they spawn them.
or, popularity of vehicles can separated by their BR.
Maybe it could be added to Enlisted Roll Call, worth exploring i guess, if this is something with demand
I think the data that Enlisted Roll Call collects could certain support this type of report
This is certainly an interesting way to make a point.
Both incorrect.
This is one way to look at popularity. It would be interesting to look at that statistic and factor it into the number of sorties, but currently it’s not available. This is comparable to looking at what cars are most popular by how many were purchased versus how many times those cars were actually driven. One method would be biased towards the wealthy/collectors and the other would be biased towards workers and families.
I would be interested to see how many planes are in people’s lineup but are rarely spawned though. Those particular vehicles must have some appeal on paper but for whatever reason don’t find their way onto the battlefield.
Many of these data points are known, except “players that had certain vehicle equipped at that BR”, which is why I couldn’t consider that particular method of calculating popularity. Just because we don’t have access to every data point for a rigorous analysis doesn’t mean that the data can’t be directionally correct using sorties. Let’s not let the perfect be the enemy of the good.
The point of this exercise isn’t to prove the truth of the matter in a court of law, it’s to give a ballpark idea of what vehicles we could discuss making changes to. I’m open to looking at the data a different way, and will consider a deeper analysis in the future if more data points are available.
This is a great point and one I share with you. A good number of planes on the list are fighters without ordnance. In my opinion these planes just don’t have a large enough impact on the objective to make them a good choice to bring in a lineup (unless you have TONS of squads available). Even then, it’s a risk when you spawn the plane. If there’s nothing to shoot down in the sky you’re stuck being a relatively useless member of your team and pretty much just need to crash and re-spawn another squad. If you’re not on defense, that choice costs your team tickets so it’s a tough choice. I say this as a frequent flyer myself…
Almost. The numbers I presented are actually worse than that. For example the MiG-3 at .81% means it was only that many sorties of all BR1 Soviet planes spawned. I was thinking of it like, “You chose to spawn a MiG-3, what other planes could you have chosen instead?” The most likely options were of course other Soviet BR1 planes. I only had access to limited data so I thought this angle might provide a ballpark on what vehicles people generally chose the least compared to the other options of that faction and BR.
both are measure of popularity. if player has 2 planes and only spawns 1 it gives info about its popularity.
why should “popularity” be standard for making changes in game where there is progression? except players who have everything maxed out, “popularity” on other BR may be simply consequence of grind.
if you want to discuss making changes then compare their ingame stats with other vehicles of same BR and then make changes based on that.
it only has that many sorties cause it is foldered and inconsequential to progression. most players on BR1 are new players who want to grind better weapons and not do extra grind for at best sidegrade to existing planes.
I-153 M-62 is most popular, but it is also first plane that you can get and hurricane is peak of BR1 in normal progression tree. 2 least popular are lagg 3 and mig 3 which are foldered. also BR match separation would be good here to actually see how many players bring BR1 plane into BR2 or BR3 match.
Matches refers to the number of distinct matches where that vehicle was spawned and scored at least one kill. I believe it’s limited to a kill because the source does not make a record unless a kill happened.
Sorties refer to the number of times a player spawned that vehicle type. The phrasing you used made it seem like the sorties were calculated per match, not in aggregate but I could have misunderstood what you were saying and we are actually in agreement.
Yep, I agree. I think both are worth looking at and I wish we had access to better data to look at it both ways.
I addressed these points directly in the original post when I said:
I also think the sense of progression in Enlisted is unique. Some players will enter a new BR and progress while playing it, others will wait to unlock most/everything and advance to a new BR with a full loadout, and others will come back to play lower BRs also with a full loadout. Popularity isn’t the best way to tackle the first group of players, but it is a good way to tackle the other two.
This is precisely what I aim to do and is absolutely the correct way to go about it. This post was meant to narrow down the list of 181 vehicles and try to identify potential outliers to target for changes. I have tons of spreadsheets where I do this exact comparison, but I thought looking at the data differently might provide additional insights and the forum community could provide their own.
For example two categories I have a hard time comparing numerically with vehicles of the same-BR are no-ordnance fighters and tank destroyers. Since their roles are specialized and they are few in numbers, the pool of good examples of what they “should be” is shallow.
Sometimes I also have to remember that many stats are hidden, and individual experience with vehicles and guns matter. One such comparison I did yesterday was look at the BR3 BAR and new event Johnson. On paper the Johnson looks good but I hated it when I tested it extensively in the range side-by side with my soldiers. I would have overestimated it if I was only comparing the stats.
then how do you explain cases where sorties are less than matches? your explanation doesnt make sense.
idk what is present in replay data. for all we know it could have record of every squad in players loadout that is in the match.
i just made average per match statistic.
i think that it is pointless to look at it from popularity standpoint cause there is reason why KT(H) will be more popular than KT(P) or tiger E if player has access to all of those vehicles. at best you can propose minor changes to make those vehicles somewhat better, but people will still choose KT(H).
then there is also vehicles that are bugged for years (e.g. fw-190) and any plane with similar performance and loadout will be more popular with people who know about bug, while regular people not knowing about bug will still use fw190.
This isn’t tech tree, but this easily will be the most unused vehicle I own. And no, I didn’t buy it, I won it in one of the mystery boxes…If you can call acquiring a Crop duster winning. But, it was free, so it can sit out back behind the hanger where the real war planes are stored.
I’m both a console peasant and (I’d wager) a poor pilot, so take any remarks I make on planes with a grain of salt. That said…
The C202 is a good fighter, and should - especially while the FW190 models in the game (at least on Xbox) are virtually unflyable - simply be made available to the Italian fighter pilot squad (the one that currently only has the Re.2001 and FW190-A1).
Perhaps influenced, again, by the control problems of the mid-tier FW-190s, I’ve recently found the Bf-109 Trop to be a little gem of an fighter, and I’m surprised to see it so underutilized.
There’s also a bf-109 trop bp skin that came out only recently (“black 6,” i think?), and i think OP was only counting tech tree planes, possibly? Not sure on that.
But that to say that the Trop might be more popular, but the new variant, OR it’s also possible both skins are counted under the same heading, it’s not super clear.