They’re also missing the brainpower to shoot at targets
I like your suggestion; I believe that if the extra name change cards were turned into makeup cards, they would be very useful.
They were shooting at something when I tried it out. Not sure what since they can’t pen anything with the MGs but they wanted to feel included I guess
Run the launcher as administrator
If it were to get a 30-round magazine, it would have to go back to BR5. In that case, your previous request wouldn’t solve anything at all, since the BR4 M2 Carbine would still be stuck in the middle of two BR5 weapons.
If I’m not mistaken, most tankers in American vehicles climbed more than their heads due to shrapnel and snipers
USMC hat added… cool love it!
Ohh so they actually do shoot at other AI targets and players? I heard somewhere that they don’t.
In-game, there exist multiple visually similar grey shade settings that are actually distinct from one another. Luftwaffe grey is rendered as a brighter tone across all relevant in-game assets. For Wehrmacht grey field uniforms: aside from the grey Wehrmacht uniform fitted for the in-game "MP40/1"squad, which bears a close yet separate grey tone from the Luftwaffe variant, all purchasable Wehrmacht grey uniforms available via the accessory system (matching the starting assault squad of the Normandy campaign) adopt a much darker grey as the standard Wehrmacht grey.
As for field caps, the added M42 field cap shares the identical grey used for Luftwaffe uniforms; this accessory originated from the German event rocket radio operator squad before being added to the purchase roster. In contrast, the newly introduced M44 field cap utilises the darker standard Wehrmacht grey. This discrepancy is plainly visible through direct side-by-side comparison.
Even though all eagle insignias featured in the game’s test server adopt the Luftwaffe-based variant, this is suspected to be a straightforward copy-and-paste of pre-existing assets belonging to the Ramcke Parachute Brigade (German BR1 Paratrooper Squad), with no apparent consideration that these insignias are Luftwaffe-spec emblems.
Same XD
Do you also have a lot of unnecessary RAC helmets?)

![]()
![]()
![]()
![]()
the Kugelblitz is missing “Hinterhalt-Tarnung” camouflage and Winter camouflage (waves v.2)
Can this be added please
Its not much but better then nothing
I expected new hats and helmets also but its ok ![]()
How is the new Omaha? And has the F4 got bombs yet?
Can you forward the event Lewis gun sights being fixed to the Devs? It’s still not usable despite being added ages ago.
this update has been a bit of a roller coaster for me.
but. as usual:
time to do our deeds:
What i like
-
new cosmetics for most factions
i’m very pleased to see some of my submissions were accepted and introduced. and once again, thanks for listening to me and @Euthymia07-live . So that the historical clothings have started making faitfull appearances within enlisted. -
new cosmetics selection
While some pouches are still missing here and there, i’m also very pleased to see more options for different weapons ( but please… tone down the Mg 13 pouches will ya? ) but glad to see most requested cosmetics ( such as the tan uniform for japan, USMC jacekts, Green british uniforms, HBT caps etc )
For me, the cosmetics alone bumped up the overall score of this update
-
new additions
not much of a vehicle chick, but i apprecciate the SU 122 & the US airplane.
Nashorn is a bit… questionable, but still HA and very appreciated for Mods.
Suomi was highly requested, and a new japanese AT gun is always welcome. -
Premium AA
while i do not like protos, i can apprecciate them being premium material and the choices are fine by me. Again, not my cup of tea, but i can see some effort was placed in and thoughts were put into it. -
Bomber Sights
a not a moment too late.
some airplanes are still missing, but i’m sure more will get their supposed sights. -
Added working hull machine guns to Tier 4 vehicles.
-
Reduced the slowdown of wheeled vehicles in water.
Much appreciated it.
What i DON’T Like
- Premium gets AAs but not in the TT?
i would have much rather have Germany and Ussr Get AA Vehicles even if open top rather than be limited behind premium and Events only.
Not quite fair IMO compared to other nations that gets them from the get go.
-
Bikes are still lacking Decorations and Decals customization ( not to mention, only 2 out of the 4 slots )
-
still no roundels and faction decals that were promised in the last transparency ( 3 “major” updates ago… )
-
Premium Bikers ( Which… i’ll still buy ) have several issues that should be addressed:
Changes to the premium medical bike before it releases ( Callisto ) -
Separated the customization options for Japanese vehicles into “Pacific War / Burma” and “The Far Eastern Front”.
Imo, they did not needed that.
Presets should be unified, no diverged into 6 or more campaigns with very minor differences.
- no mods digest, no QOL and not even fricking fixes Despite the various reassurances the CM promised over the semi-official modding discord. ( well… over a year )
but worste of all;
we still cannot select the parameter function that goes underneath:
this is how it should be:

This is how it actually is:
the fricking menu goes underneath when anyone tries to select anything that isn’t a text function
so you have to waste hours trying to save and edit it MANUALLY in the blk files with visual studio code or any text based coders.
what sort of editor IS that.
with that being said, i’d say, a 7 out of 10 update.




