What a great update.
Now the only thing devs need to get right is dropping Nashorn to BR3. I don’t understand why they forcing a glass cannon to be BR4.
All other comparable tank destroyer (comparable in the sense that they have powerful BR5 cannons) are BR4, I get it, but Nashorn’s armour protection is almost non existant, any heavy MG or AT rifle can easily penetrate its armour.
M36 Jackson is BR4 with armour of M10 and cannon of Pershing.
SU-100 is BR4 with SU-85M armour and T-34-100 cannon (premium treatmemt ehh ).
How is Nashorn BR4 with Ha-Go armour and Tiger II cannon?
Cmon, the most comparable vehicle is Dicker Max, which has more armour, better HE and is already BR3.
Thank you for implementing my suggestions! The devs responisble for customization did an amazing job this time around, hopefully they keep up the great work!
The new cosmetics are, indeed, greatly appreciated. Not just this update’s changes and additions, but all of the recent ones from the last few updates too - the effort is noted and appreciated.
There are two overall concerns, that comes from all of the recent cosmetic changes, and I hope you’ll hear me out:
Many of us (I assume not just me) have sunk a lot of resources into dressing up our little guys - before we send them to the meatgrinder. With new options coming into town, on a regular basis, quite a lot of our choices have been made rather obsolete over time as newer and better fitting options come around.
I for one have quite a lot of pants and headwear that go unused (or will do unused, with the coming update).
You have already forwarded this concept to the devs, but I was wondering if you could do us the small favour of reminding the devs, and noting the increased importance of it now…? Thanks.
No one needs this many. Who is ever going to rename 500 soldiers, even with all their line-ups…? Oh, and I know other people have way higher totals than me…
Surely, surely this redicoulous situation must be solved at some point…?
The Nashorn has an advantage in the form of two autonomous machine gunners, which won’t save it from saboteurs, but they will obviously provide excellent protection against guerrillas, as it will be impossible to approach the tank without being detected. Additionally, the Nashorn’s cannon has a higher penetration rate compared to the Dicker Max’s cannon, and it fires more frequently, allowing it to cover a larger area with explosives in a similar amount of time
But now the enemy doesnt even need to approach the tank to cripple/destroy it. All they have to do is snipe the loaders on the mgs and then the commander aswell once he also exposes himself.
So without even having to approach the tank you already can kill all but 2 crew rendering the tank defenceless and very much crippled.
you’ll have to fight from afar, you’ll have to fight from afar, and the presence of snipers in the enemy room will likely mean that there are 1 fewer active players on the team, making it easier to fight
well, then you shouldn’t stick your head out, after all, this is a moving cannon, and you need to shoot at the targets that are shooting at you.
The AI-controlled machine guns perform poorly for now. Take the earliest LVT as an example: its gunners only aim at armor plating and lack target tracking capability, which is currently a notable flaw.