With the latest effects added to the test server, weapons such as napalm, flamethrowers, and Molotovs now seem to cause leaves on trees and grass to burn away.
However, why does the Ampule not have this effect?
No matter how many times I use it on grass on the ground or on trees, there is no visible effect of the leaves burning away.
Is this intended?
As I said, I stated my point in my first comment. You don’t get it, it flies over ur head. It’s more meant for devs to see and pick up on an idea. For the Games good.
You have completely missed the point.
i’ll leave you with that.
stick to counting sheep and fingerpainting or something like that
ANd no don’t even bother
I have zero interest in trying anymore than what I did to make you understand…
G43 kurz also didn’t get the same nerf even though it’s classified as a SF. It’s been explained already. Not only is it because it’s actually a machine gun that broke the classification rule, similarly as the g43. The gorov also already had lower recoil control to begin with
I just explained why it’s for the game’s good to not do this. I also explained how there’s already an incentive to play events. If they want to incentivize players to buy premmy squads they should really lower the cost of everything making it more accessible to the public. Your suggestion is just backwards thinking. I guarantee most people have such a terrible time when first playing this game that they most likely quit and never return quite quickly. We’ve gotten many Q.O.L. changes over the years, but it all should of been done a long time ago before launching on steam.
Lol I already told you most players won’t even feel miss out when playing event squad since they don’t have premium squad for every br and factions.
This thing is not even a problem in the first place. It’s your own little drama. Oh no dev give us freedom to choose premium squad or event squad for the slot, this will totally force me to use premium squad. I don’t have the free will to even select the event squad unless dev implements some artificial limitations lol.
Judging by the lack of bomb craters near the tanks, it was either an HS129 or a Pz3M, which is a good enough tank to handle the T34 and KV1 without any problems. I use this tank myself, so I can believe in the second scenario.
i wonder how Germany is supposed to fight against soviet body armor in BR5 now that the FG42 2 has been nerfed and it’s pretty much unplayable , it was already inferior before the nerf compared to the other SFs
T-20 also doesn’t look that great , while in the other hand Type hei auto still slaps with no recoil at all because it has very low recoil to begin with , and yeah btw people use 9*3 meta not necessarily because SF are op , but because 9 lives are always better than 7 ( or less ) for the same cost of ticket , it’s just common sense …
Whoever made these changes doesn’t play the game…
The Soviets have a player imbalance. We need to do something to offset this difference. One team has Mosin, PPS and SVT rifles, while the other has FG and STG rifles. You know what I mean?