Terrain-Adaptive Prone Animation

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Top: the same layout every match. Bottom: the same map with different seeds, where dunes and rocks (cover) shift slightly each time, but both teams still spawn far apart.

Suggestion: Terrain-Adaptive Prone Animation

Right now, when a soldier goes prone on uneven ground, the body doesn’t match the surface. On rocks or slopes, a leg often sticks up in the air or the body floats above the ground, which looks wrong and can also expose the player for no logical reason.

My suggestion: make the prone pose adapt to the terrain under the soldier.

How it could work:

  • In a hole, crater or trench: the body settles into the dip, so only the head is exposed to look over the edge. This would reward smart use of natural cover.
  • Rock or obstacle behind the soldier: the legs rest naturally on it or bend over it, instead of one leg sticking up or clipping through.
  • On slopes: the body follows the angle of the ground instead of staying flat.

Why it’s worth it:

  • More realistic and immersive prone gameplay
  • Cover and terrain matter more tactically
  • Fixes the odd visuals (floating or raised legs) that make players easy to spot or look broken

I’m not asking for a full physics system. Simple terrain-aware posing (like foot and body placement adjusting to the surface) would already be a big improvement.

What do you think? Vote below and share your experience in the comments.

  • Yes, great idea
  • Yes, but only for holes and craters
  • No, the current system is fine
0 voters
2 Likes

we need one similar for when bots are close to walls, windows or doors
images2


s-l400

8 Likes

yes, a really great idea will help a lot because they keep standing in places where the lights are turned on they look so stupid

1 Like

I don’t know if Dagor engine is powerful enough for generative animations.

1 Like

I dont know