Terminator rear MG gunners need to be tweaked

These terminator rear MG gunners need to be tweaked.

Countless times I’m behind a plane with a rear MG, with me either doing a high speed pass, rolling into a high yo yo maneuver, or breaking off. While the enemy pilot is doing evasive maneuvers at high angles get crazy amounts of critical component hits on my plane. They hardly kill pilot but these hits basically make your plane useless.

A plane in a defensive position should have higher rear gunner accuracy while being somewhat level and less when doing crazy maneuvers.

It’s just beyond frustrating when you do a high speed BnZ pass on a plane, get above him (not even close, more like 1,000 feet above him) to set up another attack and you see the tracers hitting your plane with almost 100% accuracy while he/she is banking hard

Ohh, something that’s not nerfed yet, yep lets nerf, because they hurt my plane.
Should make it like WT, where one can take the mg positions, in a plane.

3 Likes

I said “increase the accuracy” with a plane that is more or less leveled. And decrease with high speed or abrupt maneuvers. Where is the nerf? That is common sense

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Because, it probably wont go like you suggest, and they will be extreme, any time they try and fix something, and mess it up, ends up a nerf.

And i did offer another way, by making it like WT.

3 Likes

Well I would just like to do the WT method like you suggest. Quite frankly more control over stuff like that would be nice and fun.

2 Likes

Doesn’t work reliably with all planes for… reasons. My a20 in Tunisia fails to shoot anything, my gunners never managed to shoot anything yet. Too much whiskey perhaps.

Which is sad because a20 has a LOT of defensive weaponry… Once, a fighter followed me for 3 minutes, all the while I heard my defensive gunner shoot… never hit the plane once.

Yeah, Doesn’t need a nerf. Or less whiskey.

7 Likes

Same here the A20 and the Beu in Tunisia the gunners are drunk or nerf… they dont shoot anything hahaha

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Meanwhile, my FW meme plane in Moscow, deletes IL… pretty inconsistent…

The 110 gunners are T-1000s robot

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Is it the same with your Normandy one, A-20?

I just got my Ju 188 with 5 gunners now, and seem to shoot a lot, but only thing i seem to shoot down with them, are the bomber squads, when i fly near/through them, not seem to killing any other fighters though. etc

Yes exact the same, except the payload, in Tunisia is at lvl 36 because you get 12 rockets, but in the performance are the same…

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It’s similar. In Tunisia it has 12 tank vaporizer m8 rockets, in Norm… 4 pitiful 250lb bombs… but same guns.

Does not shoot much planes with them sadly. Front guns when you yourself shoot with however, delete any bf110 in mere seconds.

2 Likes

Thanks, guess i just keep running the event p-47, instead of trying to lvl the A-20, in Normandy.

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Yes, the P47 is pretty OP in my opinion, and the A20 with bombs idk… i hate it, the one from Normandy and the one in Stalingrad…

It’s what I do as well. Found out m8 rockets are unmatched for tank hunting: they have perfect accuracy. Still good aoe vs infantry to boot. A must have plane, I feel sorry for those who missed this razorback marvel.

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Sounds like a rare gunner who does his job correctly.
I wonder why mines are doing nothing.

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Whoa, what campaign is this and what plane…

I forgot gunners were even a thing…

Granted I take deflection shots by habbit, but i havent noticed gunners since they were first introduced

It is my opinion, that if you sit on someones ass, gunners should end you. There are other directions to attack from. Id settle for control of gunner position

1 Like