Tanks and planes crew handling and control suggestions

Hello there !

I think this one’s so obvious that it might already be a wip for later updates : Planes gunners. I have no idea if they’re there and controls themselves, or if they’re juste not here at all. If we could switch to the gunners and control them individually, it would make bombers and heavy fighters easier to defend.
Well, as I said, I think it’s so obvious that it’s probably already planned.

This second one is for tanks with more than a coaxial mg, like the BT-7 or the T-28. Please make them usable, or be controlled independantly from the turret. It would make the tanks feel a bit more different from each other, other than by the size, the armour, or the cannon size. I checked for the BT-7 in War Thunder, and apparently it is manned by the loader which is not present in the game, and it can be inaccessible because there is an ammo rack in front of it. Making it usable would probably mean adding ammmo management and/or a new seat for the loader. So I get that it requires some work to be added. So, do as you please.

For the T-28, my suggestion is making the two mg turrets independant from the main turret, so the AI can fire at closeby enemies without the player having to aim at them,making the three mgs fire at the same target. I don’t think it would need that much work to be added, but I’m no developper so don’t quote me on that.

Adding the ability for pistol-equipped crew to shoot by the firing port, if there is one available. A little more defense ability for the tankers. It’s pistols, so it’s not much damage, but it still something that would be fun, i think.

Those ideas would, I think, add a little bit more realism, and let the tanks (and planes) to be easier to defend and more task-specific depending on the features of the tank, rather than being kind of all the same to control and play.

Of course, this is my opinion on the game and what could be nice to add. It’s the developing team choice, at the end.
Still, feel free to say what you think of those ideas. I’m not a tanks or planes expert, nor a game developer, nor a native english speaker. So the eventuals errors, be it technical or linguistical, are not voluntary.

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This would lead to tanks being even more overpowered than they are already. I just cant get why people cant have some bias-control in their suggestions.
The downside of tanks is that you can be snuck up on by infantry, that is pretty much the only downside atm in this game, apart from that you are in an indestructible mg nest. But thats not enough, you want to have your AI target any infantry that sneaks up on you so you can continue to sit in your box and click a button.

You want more defence in your bulletproof box? You are invulnerable to 90% of the player base if you know how to use your tank. While being equipped with machine guns that shred entire squads easily, and a cannon to insta-kill any low level tanks that decide to challenge you.

Im sick to death of tanks in game, and im even more sick of people coming onto the forums after their tank just got destroyed to suggest ways that make their tanks not get destroyed. Tanks need to be destroyed, you arent meant to survive the whole game sitting in a tank, and if you want to do that, go play the multitude of tank focused games.

I apologise for the salt on my behalf, just seeing people moan about tanks not being good enough in an INFANTRY focused game. If you cant abuse tanks and get 100+ kills then thats purely down to user error, as its the most easily abused part of this game.

Im not against front hull mounted machinegun its not that usefull actually and rather limited firing cone.

I mean in CBT the T-28 would basically be a “Don’t go in this general area if you want to live.” machine for troopers and even most tanks.

Gun on Mail Coach(T-28) was not that good actually, atleast in real life if Soviets lost most of them in 2 months yes almost all 400+

tackybanana :
No need to be salty, I’m not here to complain that my tank got destroyed, just to share some ideas ^^’
Tanks are not that overpowered, actually. It is quite a pain to aim with, and you don’t see shit in it, meaning that infantry can easily pass by if they’re not directly in your gunner’s optic. Plus, with the explosion packs it’s quite easy to be destroyed by anyone. And having to leave your tank to repair your vehicule or extinguish fires is actually putting your crew in great risk, making it easier for infantry to get rid of it. I actually think that planes are more overpowered than tanks, since there is not much defense against them, beside other planes. And they can be dealt with pretty easily if you’re good. But I’m not complaining about them, though. Planes were actually pretty much a death sentence to anyone on the ground, so it makes sense.
Yes this is an infantry focused game, but it does not mean that the vehicules should be a chore to play. They’re not actually, of course. I’m just thinking that it could be more fun to play tankers with more control over our vehicle ^^’

Keijo_Kalmaloura !
Yes, I forgot to mention the front hull mg ! Thank you !It would be very nice to be able to use them, too ^^

generalpanther :
Well yes, but that’s the larget USSR tank int he game for now, so it makes sense that it is dangerous.
But it has it’s flaws, we can still sneak past it from it’s side or from behind, depending on where the crew is focused. Except if it is in a tight spot at the end of a street, of course. But still then it can be avoided by taking an other route. I don’t think it would make it impossible to avoid/get rid of.