There need to be at the most 4/5
1;armored personnel carrier
2;light tank
3;medium tank
4:heavy tank
5; light infantry support vehicles
There need to be at the most 4/5
1;armored personnel carrier
2;light tank
3;medium tank
4:heavy tank
5; light infantry support vehicles
Two or one of each? And increase infantry spawn
you mean like in the game simultaneously? sure if servers/maps/playercount would got greater per game
It’s difficult to classify light/medium/heavy because tanks with similar weight could be in different categories. I think not categorizing them is better, so:
I would still have 2 tanks, but in addition, also have 2 separate spawns armoured cars and APCs and make them a separate class to tanker such as “Mechanised” or something
This is an oft-overlooked feature that needs to be implemented. We know its possible from the Winter War custom server
yea, man i’d just wish this game would become this winter war custom but like better 
It truly is “the way its meant to be played” , hope devs have hopped on it to check it out
well, devs should have this on their mind since the start, otherwise it’s not gonna happen i guess.
there’s high hopes tho, this games has mechanics that simply don’t fit in current gameplay maybe there’s a reason.
what i mean is devs are def not the people that get inspired all of sudden, this is a LONG proces. you get it
I understand. I was just thinking about this from the “arcade” argument from the other thread.
The game is anachronistic. Meaning it has mechanics to provide engaging, long distance AI-asssited battles but with small maps and CIRCLE CAPTURE ZONES it turns into a CQB nightmare lol
I hope devs know what they want the game to be in the end
my thoughts are exactly like yours. I don’t like current cluster, can’t understand that people are fine with this, and not because i want them to play my way, it’s just like enter a car and ride 10km/h… you know that car is able to go much faster, and this game is able to deliver muuuch more as well.