Would be nice to have some tank orientated maps such as Kursk, using breakthrough and defend objectives. These would make full use of the armoured vehicles and supporting infantry assets such as engineers laying or clearing mines, setting up defensive structures to defend points, ect.
Artillery and fsp could be employed by squads using MGs to attack or defend locations.
Perhaps deployment could be pre-planned in a warm up phase using as in " hell Let Loose " a commander who could be called upon to provide artillery, supply and air support, wether AI or player controlled, ie : pilots in the air could be asked/tasked to attack objs or provide air caps.
The game seems stable and capable of snatching a lot of " Hell Let Loose " thunder which is a great game but poorly optimised.