Tank Hull MGs should work

when you have a crew in the radio/ MG position being able to switch to it and fire would be a wonderful addition to the game, the guns are already modeled in and giving that crew member something to do would be great. Having another player there or letting the AI provide inaccurate suppressing fire with it would add a benefit to filling a tank up and give other players a reason to ride along in someone elses tank. thoughts?

10 Likes

Or, they could be AI and fire at soldiers they see, so that the gunner can focus on bigger targets.

6 Likes

These gunners, if they kill a lot of people, could raise their sights and make more accurate shots and load the mg more quickly.

3 Likes

+1, as well as increasing MG ammo for all vehicles to be in line with their stat cards

2 Likes

In the round I just finished before the servers closed I went 116-7 on Vysokovo Village Invasion, at least 90-100 of those were with the two Panzer III’s I used that round. Both times I ran out of MG ammo long before I ran out of the HE I was using on infantry. I read they’re going to add a way for tanks to resupply ammo during a round which is great.

Speaking of tanks, I hope they give HE shells a buff against infantry. Right now they aren’t really any better than just using AP shells, they have almost no splash damage. They should work like a grenade, anything within at least a few feet gets damaged. I’d also like free look for the commander view, maybe keep the option to zoom in on a certain periscope with the middle mouse button but other than that you just look around with your mouse.

1 Like