Just wondering if its just me with this bug, MGs on the T-28 have been turned into actual peashooters. As in I mag dump a down guy with a solid 10-20 rounds and just jerk a bit.
Sounds like the M2 Browning too. Lol
Because only infantry can have MGs without artificially lowered dmg and without overheat.
Infantry mains would call it a proper balance. In my humble opinion, it’s just pure joke.
Ah begone with the complete cope, ive had no issues with vehicle MGs in the past, though I do think 50cals/20mms should be hitting far harder.
But no this isnt just like shooting rubber bullets, my bullets are made out of marshmellows or some shit, like 30+ rounds into a stationary target, not even a scratch on him.
Well, in that case, you should report it to CBR as a bug. ![]()
T-28E worked just fine for me yesterday, maybe the update messed with the MG damage, but I doubt that.
I think it’s more likely that the servers are overwhelmed with players and synchronisation is slow.
See it might have been that, but its just the MGs on the T-28E. No other weapon is acting like that
It’s already known and reported on CBR. You can press “I have same issue” button there.
Already 32days passed and DF did nothing about it.
Well it’s not Mad Hans Fuhrer Road skins or deonic decals or adding another fake weapon, it’s WW2 stuff so DF don’t care as expected.
yeah its terrible, like how hard is it to fix MGs?
“Balancing”
Not completely true - I killed a couple of soldiers with T-28E MG fire over 5 or 6 games yesterday…
Ive killed a couple too, but it certainly is buggered
Maybe they have increased the damage from 0.00 to 0.01 since then, because when I wrote my post I had a 0 MG kills game.
I know for a fact its mega bugged, muiltiple times since i first reported, in fact all times i think, full 10 seconds of fire all landing on a downed german, not a single kill, just them jittering and jerking like a madman
whats the problem with its MGs dealing normal damage? Germany has Panzer III N which has insane anti infantry power, Soviets having a tank with multiple MGs isnt gonna make the tank OP, rather it would make it unique.
I mean tbf even with the MGs Broken, its still really powerful, like it can one shot anything it faces, a decent reload, a good HE round and AT rifle proof, the only place it struggles is trying to support an attack onto a point as its kinda fucked once infantry begin to swarm it.
I doubt its intentional, its just a really dumb bug that should have been fixed a month ago.