Suppression fire

I played HLL and I love the suppression fire. It is really immersive and it adds a tactical component to the game. Brothers in Arms had suppression fire, too, so that the bots take cover.

I think it would be a great addition to Enlisted, too. What do you think guys?

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Bots already go prone when MGs are firing at them, not sure what else you want.

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Ahh yes, the lay on the ground and wait to die strat, definitely doesn’t need to be improved.

In terms of suppression, I never played the game’s that OP describes however Battlefield 3’s suppression system has been my favorite way to convey suppression, and wouldn’t mind seeing some form of it, particularly for LMG’s since they are less run & gun these days

Even before the run-and-gun nerf, LMGs were the most useful in a long-range role.
A case of the community being too stupid to utilize the tools they have properly.

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When a MG42 is shooting at you in cover in Enlisted, nothing happen around you and with you.
In HLL your view gets blurry and your movement gets slower.

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well, i’d like it to see in enlisted as well.

but due to enlisted being enlisted,

it would become PTSD simulator 2.0.
i don’t know how many people would enjoy that, so i’m fine if it’s not present either.

Yes please. But tbh suppression in HLL woudln’t fit enlisted, waiting 10-15s to wear it off is too much for CoD-like gameplay we have here. It should take 5s at best, more like in BF series. And I would add a perk for soldiers to make it less severe.
Also I’m not sure if suppression shouldn’t be limited to MGs only, at least at the beginning.

Actually, for now I would focus on the “bot suppression” rather than “player suppression”. Bots should learn to instantly find cover while being under fire (generally) and recognice to not go to the place where a prevous squad was wiped out (aka MG’s field of fire). Additionally, in case of being under MG fire, bots shouldn’t even try to shoot back, it’s an instant death for them.

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which imo is a stupid mechanic

It’s the only way you can implement suppresion in game.
And no suppresion at all is also stupid for a caugh caugh realistic game.

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Blurred view, unable to shoot, that’s OK. But your legs will do miracles when you are in danger.

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No thank you. Hated suppression in Battlefield and it wouldn’t fit here you would just get constantly suppressed and the explosion effect is annoying enough.

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Yeah but this game isn’t mil sim at all and that’s why I like it.

If people want that sort of gameplay they can go play Insurgency, Squad or Hell Let Loose who will do it way better than this game as they are designed for it.

I didn’t know suppresion in HLL made you slower. I agree that this shouldn’t be the case in enlisted.

Enlisted was meant to be mix of sim and arcade, now we have only arcade in infantry combat so adding sim element won’t hurt.

“If you don’t like it, play CoD.” It’s the same lvl of argument.

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Yes I think it’s fair to state the obvious fact that - Enlisted is just not that sort of game and I love that about it. Don’t ruin a game with stupid mil sim mechanics it straight up doesn’t need. Like suppression and friendly fire for example.

Lone Fighter was supposed to be the mil sim part - most people hate that mode. It’s being removed - that tells you unsuccessful their attempt at mil sim is with the community.

COD is an arcade shooter and a massively successful franchise and not a mil sim at all - so that’s a bad example isn’t it. Because on average arcade shooters are much more popular than mil sim games.

Calling suppression mechanics milsim is giving the mechanics too much credit.

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It is not, but was meant to be and hopehully will be. It’s still in beta.
I don’t see why filling the gap between arcade and sim shooters is so bad in your eyes.

What? Lone Fighter mod was never supposed to exist in the first place.
It’s the closest to the CoD this game gets. No HUD and nice graphics don’t make it amilisim.

Quite a lot of people don’t like it because it’s againt what the game was meant to be → FPS with bot squads.

It tells how succesful it was to remove the main feature of the game. Nothing more.

CoD is no brainer, Enlised actually requires you to use at least a bit of brain so making it similar to CoD won’t help to attract people that use this organ.

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Because you will end up with a game that does neither thing correctly. A lot of people don’t enjoy mil sim games as their too serious and take too long.

So they just happen to be very common elements you would find in a mil sim game.

Lone fighters I’d say - does represent this games attempt to appease the
a more mil sim audience and it’s getting shelved - so we are obviously moving away from that direction in the game.

My main point remains. I do not want suppression it’s a crappy mechanic.

Justify why I as a player - Lose visibility, gain screen shake and have added bullet deviation just because - Someone fired some shot’s in my direction? - Does that sound like a fun mechanic?

Suppression makes it really hard to return fire. therefore players running squads with a lot of full auto weapons will have a huge advantage. IE experienced players like me, running MGs and MP 43s would have an even bigger advantage on newer players in general. I DON’T NEED THAT.

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suppression mechanics are dumb
it basically reinforces shoot first and win behavior which this game have enough of
“oh no i am be shot at i guess i will now be unable to aim, see, move, or in anyway defend myself”

i like that if im getting shot at but not quite directly, i can hedge my bets and try to take out the offending soldier
with a suppression mechanic that would not be possible or would be even harder

in my opinion, the threat of death is enough of a suppression mechanic. image if a tank is vaguely shooting down william street and the entire team that the bullets pass by all get suppressed. not sound very fun to me

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Are you sure you know what “mix of sim and arcade” means?
It means that the game would be realistic BUT with arcade elements that make the gameplay easier and quicker. For example how tanks work now: limited field of vision (sim), ability to repair everything with a screwdriver (arcade).
You might think differently, but imo they are quite nicelly done (and a bit unballanced).

So is shooting, runing, etc.
No HUD is hardcore option. For example some custom BF4 servers don’t have HUD and yet nobody calls them realistic, they are called hardcore.
And classifying sim games / realistic games by level of graphic is pure nonsense.

I’d say that Lone Fighters was meant to be hardcore, CoD like gameplay. There is nothing realistic there.

That’s why I proposed to limit suppresion to MGs only. But overall I must agree.

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