Suggestions of balance and functionality with both airplanes and ATs

I believe that there should be more barriers for both sides, very airplane game and I believe that adding an aerodrome also seen in war thunder would give a certain balance in the matches but would give more points to the pilot for each shot made by the bomb, I believe that adding other means of destruction of planes would also guarantee a great immersion in the game, an AA class with anti-aircraft armor would give a great immersion to the game, addition of aerial bots or even increase in the number of fighter players in matches.
Now a somewhat controversial and boring subject is how not to talk about ATs without talking about tanks, right?
I believe that both would have to have difficulties, the tank itself does not have HE ammunition as effective against infantry, but as an infantry I have no difficulty in destroying a tank just by throwing dynamite, what I would soil would be just one soldier with an AT bomb per squadron. , to give balance and difficulty to both sides, we already see that there is the AT class so there is no need for people who only play with it to complain.
Another good suggestion would be the creation of ammunition filling stations for tanks made by engineers at the start, this would also guarantee a good immersion in the game, one more thing that I was already forgetting, there are some planes including the SB-2M that has several armaments but none work and because it is a very large target it would be nice to activate them so that they have a significant balance, thanks for your attention!

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I agree, having squads of 7 all with TNT packs suicide running into you is pretty annoying. It should be limited to 1 or 2 per squad cause right now tanks are just a juicy and easy target for some try hard.

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And infantry isnt easy target for sweaty basementdwellers called as tanker?

To be honest if you die easily to tnt you made mistake and let infantry come too close. Mayby you should check your surroundings instead just spamming he

Well yes, however when you have an enemy squad just rush you through a trench because they run faster than your tank can traverse backwards, and who cares if they all die cause at least one or two will be able to bomb you. It’s not like the person cares if they have to do kamikaze tactics, cause that’s exactly what theyll do, and with 7 packs of explosives…

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Just adding in, infantry is supposed to be an easier target for tanks, that’s why tanks were almost always used as infantry support / anti infantry.

The reason why tanks have a hard time with infantry is because there is barely any stabilizing for the gun(=> you can not effectively shoot unless the tank is at a standstill, even with the mg(s)) and because the rotation speed of the tanks is abyssmal(they use the the realistic instead of the arcade values from WT).
The generally poor visibility unless you sacrifice your crewmembers on the commanderseat to peak out while retaining the ability to shoot the armament at the same time also adds to it.
Someone proposed to give the ability to shoot with a delay while playing as commander and not peeking outside the hatch to have a better overview as tanker which would probably help as well.

Infantry game. It should be this way

Airplanes are too powerful right now. Something needs to be done about that. HOWEVER, the SB-2M needs defensive guns soonest. This doesn’t really affect ground targets, but is critical to making it fair for the air war. Getting gunned down by BF-110 or even stukas while you can’t do anything about it is not fair. I would also like to point out that the 110 and Stuka get ridiculous OP bomb loads too.

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That’s just a dumb counter. Guess tanks might as well not be in the game since if it’s an infantry game there is no place for it ever… I’m sorry but you can’t have a ww2 realistic game with no tanks, tanks were a huge huge part of WW2.

They can already be countered hugely so I don’t get why so many people see them as this huge game breaking issue, they are not.

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I personally have no trouble playing tanks and racking up an insane amount of kills and assists. I find tanks to be well balanced in this game. They are powerful units that everyone can counter, but a well played tank can mitigate risk to itself and still pound the enemy. I also find that their weaknesses in game closely model those of real life.

This isn’t always the case buddy and it’s not even HE spam which is something that really isn’t as OP as other games I’ve seen, the tank I believe knows it’s a slow target and positioning isn’t always something that is effective, I’m a player who likes armor, I’ve played a lot of Post scriptum Hell let loose and I really know the importance of positioning, but I believe that’s not always the issue, the tank operator is limited to a small vision, and often it is shot down with infantry support with a tnt that instantly explodes something disheartening and showing the insignificance of an armored even with support, I believe infantry should know how to position themselves, stop wanting things easy, tank is a slow and limited target when it comes to vision, I believe that decreasing TNT or putting a lesser damage already solves this problem and automatically values ​​the AT soldier.
So I believe that buffing TNT to the fullest does not help and only harms the immersion of the game taking away the total desire to play with a tank, detail even knowing how to position.

remember that I respect your opinion but for the time I’ve been playing this game and for everything I’ve seen, these TNTs are very unbalanced.