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Let us raise the FOV beyond 90°. It is too narrow to enjoy first-person combat in both Enlisted and Cuisine Royale. The maximum value should be at or around 120°, I can’t stress this enough because people who are prone to motion sickness or just hate narrow field of view’s will hate the experience.
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Disable player-collision Make it so you can walk through other players. AI players make gameplay unbearable for this reason by physically blocking entrances/exits every so often. It may not be realistic to literally walk though other players, but the current way things are make gameplay unbelievably frustrating.
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Rework movement-inertia. A few months ago, inertia was changed in Cuisine Royale and Enlisted, which made directional movement faster but really odd. It’s especially frustrating when you’re trying to land shots on players who can now move in quick directions like this, due to the lack of momentum.
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Adjust semi-automatic rifles For example: Gewher, SVT, M1 Garand, should do nearly the same amount of damage as bolt-action rifles, but to balance them, increase the recoil and lower the rate of fire to avoid auto-spamming.
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Tweak the spawn-screen I had NO IDEA you could select spawn points until the second day of the play-test. Either make it more like the Battlefield series, or just do something to make the option of spawn locations more clear.
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Reduce the time for self-revive and healing As it stands now, I feel there’s little reason to bother resuscitating yourself in combat. 8 seconds sounds reasonable on paper, until you actually have to do it yourself, dozens of times. In my opinion, it should be lowered to 5-6 seconds. Healing yourself should take 4-5 seconds. Time to Kill in Enlisted is very short, which I love, but the revive/healing time should be lowered to better match it since you can just be killed almost instantly anyways.
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Let us brace weapons and use bipods '83 is going to allow players to brace weapons against stationary objects to reduce recoil, I think that’s a neat feature which should have place in Enlisted. Second, are bipods. I find it concerning that such a basic feature that’s been in most shooters isn’t already planned for Enlisted and Cuisine Royale, we all know that you get a massive recoil reduction while laying prone, although this doesn’t serve too well with weapons like the DP-27, MG-42, and FG-42 which historically had bipods.
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Make progression 5-10% faster We all know Enlisted is going to be a F2P game, and micro-transactions are inevitable. But please have some backbone and let everyone progress and unlock things fairly.
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Weapon sound effects need work Enlisted is by far one of the most visually impressive World War 2 games I’ve played in my life, but the gun sounds are lacking. At some point in the future, I’d like to see all the weapons get punchier, more intimidating sound effects, along with grenade sound effects getting a rework.
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Improve the AI The AI players in Enlisted have definitely been improved from the last play-test, but they still need lots of work. They still bunch of together too often, block myself from moving through hallways, and have inconsistent combat skills, either being dumb as a rock, or doming me across the map with one shot. It’s absolutely infuriating how inconsistent the AI works in this game. They shouldn’t be walking terminators, they should seek cover or at the very least crouch still while returning fire.
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Polish the Network/Servers I’m getting killed behind cover and the side of doorways and windows too often, my internet is perfectly fine as I live in a suburban area with a reliable service provider. I am not a game developer 'nor a network technician, however, I will recommend both Enlisted and Cuisine Royale’s servers run at a constant 50 or 60 hz.
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FOOSTEPS For the love of god, RAISE THE VOLUME OF FOOTSTEPS. I’m so tired of people being able to run behind me with zero volume output.
That’s pretty much all I can think of at moment. Obviously some people are going to disagree, but this what I’m going to stand by.