I really enjoyed Enlisted and would really like to stay playing, and would like to give some suggestions that would make the game more intense and realistic/balanced.
Realistic sounds of both weapons and the engine of the armored vehicles, both American and German, etc. as you can see in other games that seek more simulation (post scriptum, Hell let loose) it seems something stupid the engine sound but it is something that differentiates an allied armor against one of the axis, even armament sounds of ricochets on the tank is something that is also needed to have a cool immersion, that’s something I’d really like to see in Enlisted for me to really keep myself in this game.
I believe that there are already plans for AA vehicles and a dispute with more planes, who knows, in a future with a bigger map.
new game styles not limited to conquest but capture strategic points such as fuel stations ammo shelters a large map with all these features to go capturing and taking the entire map, something similar to the idea made in Hell Let Loose that I found brilliant, taking information from other games and improving them is not shameful it’s smart and something that will really pay off in the end.
Premium tanks available to get for free with effort in time-consuming but rewarding missions.
I balance on anti-tank bombs, as a player who likes to tank, I can often barely move due to the debris and the slowness of the armor and I often see a group of soldiers throwing several dynamite at once and blowing up a tank many times instantly, I believe that one dynamite per squad would be something balanced or a nerf in the dynamite damage after all because there are anti-tank squads there would be no need to have dynamite for everyone and giving a valued in the anti-tank class and showing the real weight of an armored in-game, of course well positioned or supported.
operation of the weapons of large planes that occupy defensive towers
this is something that really pleases me and really gives a balance/realism
Of course people this is my opinion you are not obliged to agree, but it is something I really miss in the game I hope you understand.
Tanks are balanced because they can easily be killed by starter infantry, and can also decimate a whole match by themselves if used correctly. No need to do anything resembling a buff.
I believe that even being used correctly, often using infantry support or being in a relatively good position, you end up being shot down easily, but I didn’t say that you as a tank can’t kill anyone because you’d be lying, with the tank you can do a lot of kills, but I believe that all soldiers carrying a TNT is unnecessary and I also believe that maybe a TNT damage components and forcing the tank operator to go down is also interesting, I’ve had many cases of bombs exploding instantly, it was thrown with the guy chasing me and exploded in the time and that regardless of the place he threw the TNT was enough to explode the armored, this for me should damage depending on where it was thrown, I know you already have that, but it doesn’t always happen
I had matches first spawning in a tank and never dying. Tanks are very powerful as long as you not overpush. They can struggle a bit in heavy urban areas which is fine imo. TNT isnt an issue for tanks. The only issue the TNT has is that it makes grenades obsolete
I believe that having a goal in the game makes the game more interesting, even if it’s difficult, you don’t have to do it if you don’t like it, but it’s there and it won’t always stay there, I don’t. I think it’s a bad idea and it’s something that happens in other games on Gajin, like War Thunder itself.
I hope they will someday make all buildings/terrain destructible, even if that means I have to upgrade my computer.
Also more ways to communicate with the team via map markers.
And most importantly: Bots with a decent survival instinct and the ability to command them effectively.
In this game I have been more stressed with TNT spam in tank respawn than with the tanks themselves, it’s disgusting to see everyone carrying a TNT even the tanker himself runs with the tank to his direction down from the tank is holding the TNT (without the risk of exploding in your own hand) and throws it into the tank and boom any tank went into space, light, heavy, medium armor and what I find most funny is the guys think it’s super normal and compare it with games like hell let loose among others where the map is huge and the AT squads that carry bazokas or sticky bombs, here the tank is no problem, just hold and aim that the game terrain and respawn allows a horrible player to take advantage this facility that the game provides.
Another example is the AT squads with Piat among other anti-tank weapons kind of useless because it’s much easier to hold the TNT for a certain time and play on the tank, this is possible because the maps are very narrow and if you have one slow and big tank just accept the eternal spam in your life xD and think it’s super normal all carry TNT because really tanks are a lot of ops and are deadly because I can’t move behind the perfect view of the tanks and blow it up with my Piat ops I mean TNT who needs PIAT if you have TNT everywhere right?
you have to laugh not to cry at people who think this is normal.
Yea a lot of weapons sound bad. Rifle sounds don’t do much justice and theres too many sound clones. German mgs don’t really sound like they should, I mean the mg42 is ok but it’s off.
Some sort of grid or references on the mini map to be able to communicate things to your allies. " Tank now in B5 sector. Can someone get a bomb or arty onto it ? " or " Lots of enemy troops coming from the buildings in sector D9, heading south. " Would give everyone a better understanding of what is happening plus be able to coordinate flanking maneuvers etc.
Don’t tank marks already show up on the map, and move with the tank?
Map grids sound neat, but I’m not sure they’d make much difference considering the majority of players don’t bother with the communication tools we already have.
You are probably correct. Still think it would be a good idea though as it would help some of us.
Not sure about tanks. I have seen them marked and marked them myself to have the mark disappear off the map a few seconds later, either never to return or come back 2, 3, 4 or however many seconds later.