Suggestions for the future of Enlisted [Quality of Life, Balance, Accessibility, Meta]

the problem is when your place is captured you can just hide and then shit everyone from behind with some auto or lmgs which is a major issue as attacker…I agree that after a point is captured defenders should be forced to retreat

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Captured defenders are forced to retreat though. They die when the battlefield moves up roughly a minute after capture

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I agree on everything but flinch.

And on the skill based match maker…
How do you think to do that?

Because the main issues are, you can’t relay on K/Ds as most of them are made on bots. Second of all, just because I make around 70<110 kills per game, I dont wanna be putted with people that are gonna kill my experience because I have to “try hard “ in order to win and have fun.

And about the points above, mg42s goes Brrtt. I don’t always get shots when I use mgs.

Nades are fairly easy to use as whenever you throw one, you have a 50% chance to kill someone or not in those small and clustered maps.

But I have to agree that for newer people something has to be done.

It’s a real hard and hot topic.

We’ll see what others will suggest

I can only agree on this one

No, current system is fine, but I only think that a bit more time should be provided before “out of bounds” cuts defenders away to allow tanks to get away. Currently, tanker caught in fighting that is unable to turn around and retreat as fast as possible is sentenced to die as “deserter” out of battlefield bounds.

Tanks are decisive force only if nobody even bothers to counter them, and aside bf 110 in normandy, planes are not even half as decisive as tanks are.

Agreed here

Another purpose for spawn limits is to prevent players in conquest to throw their squads away, and hurting team that is having too heavy casulties is the purpose of spawn limits in the first place. I see nothing wrong about that to prevent too long or too exhausting matches.

No. Flinch should stay, it can hardly be possible to simulate pain when you catch a bullet, but too little or no flinch would just turn battlefield into supersoldier fights. Players should use tactics and try to prevent getting shot in the first place instead of trading bullets with superman accuracy (we could see how stupid it is on premium squad perks)

Not sure what to say, I haven´t tried anti-tank mines, but TNT packs are working well enough at least for me.

As for matchmaking and servers, I don´t think we currently have enough players to be able to solve this one. First of all queues needs to have as low amount of bot players as possible (we already saw in CBT how forced PVE because not enough players were in queue (or certain bracket if you will) looks like… and it wasn´t fun)

Only stuff that’s out of bounds as a result, imo.

Something similar is already a thing, with the spawn protection zone moving forward/back a bit later than the cap, unless I misunderstood.

Neutral on this one. Vehicle mains do exist, though.

Agreed

Agreed

Agreed. Would help migitate some of the MG spam

Agreed

For conquest? Guess that’s okay. Pretty sure spawning costs tickets though, the same tickets that decrease if the enemy holds more cap points than you. So maybe it should stay just to prevent shit teammates from ruining your match even further.

Agreed

Not stronger. More consistent
The damage they do rn is fine. It’s just not consistent with where the damage goes.

Agreed with all

whales are buying everything from grenades to guns to soldiers to levels everything …equipments are causing a problem when one guy can have extra ammo and grenade and other cant. The rng preventeed this atleast

agreed…

you had in mind my struggle of the moment :joy:

that’s a big issue.

there’s nothing that is " safe " from who pays to get things right away.

so i’m afraid the current system it’s the only " solution "

after few seasons enlisted will completely change

in which way

good

like?

i have been playing a game from beta it was shit but after two years it is my fav so i hope same for enlisted too…right now it is sht

I’m kind of reconsidering my stance on the SBMM thing. But Enlisted most definitely needs better matchmaking, and more incentive for players to cooperate.

I can really only confirm for Invasion but enemies can stick around and hide in the default spawn areas (after the first phase). Which is a problem because not only does it allow players to spawn trap people, that’s usually an entire squad or two that are practically AWOL and not assisting or fortifying the next objective with their team.

NO to SBMM. It didnt work in CoD (the #2 reason i stopped playing (behind cheating). Why should players get punished all the time playing against sweats and try hards? If you want to see the unbalancing SBMM can create (along with sheer frustration), watch CoD gamplay clips. The best CoD player in the world only has a KDR slightly better than mine. Trust me. It’ll frustrate players.

Cool. Continue the stomping. i will 100% guarantee if SBMM is implemented, then you will no longer get to top of the table, wont be stomping ever again… EVER, every single game you enter will be a sweat fest, and gone are the days of a relaxing game. Watch CoD clips with SBMM and how every player is literally screaming in frustration with SBMM.

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I’ve changed my stance on SBMM shortly after this post. But literally everything you’ve just stated solidifies the fact that Enlisted needs a drastically better matchmaking system. It looks like you just wanna streamroll the fuck out of players every round with no exception. It’s fucking boring on both ends, and there need to be more matches with competent players on both sides giving it their all.

Which already happens due to the complete lack of matchmaker?

So they have to hold back to not get too good of a KRD? Sounds like actual balance to me.

Equipment based MM doesn’t work as the community hates the concept of uptiers. It’s literally SBMM or EBMM. There is no other option.

Their KD is barely higher because it will only match them with the top 500 or so players, who are also sweaty try hards. This is supposed to be a casual game. If when I’m playing a casual game and I have to play sweaty every match or throw every other match intentionally I’ll stop playing, just like I did with COD Cold War

You can just play casually. You don’t have to do either of those, and if you are the FPS god you proclaim to be you will end up in the higher but not top echelons of the SBMM.