Drastically improve spawn points.
Your spawn points for for the allied side are total trash, half the time you have to navigate a maze just to get outside a building which alot of times ends up being in the not ideal direction, like the OPPOSITE direction of the defense/capture point.
Improve random game selection, in other words actually make it RANDOM.
99% of the time i get when selecting random game que for allied side it is ALWAYS defense. Getting tired of the same thing OVER and OVER, who wouldn’t. Stalingrad map is already a COPY and PASTE garbage map and you make it worse by making same type of battle over and over.
Improve balance for towards the allied side.
In your last update you stated you improved balance, its NOT ENOUGH, find more ways to balance the battle in stalingrad, im no noob and im getting my ass handed to me in this battle because of unbalanced AND TRASH weapons. Ive fully upgraded all my svt 38’s and at point blank range, NO HIT MARKERS, wtf? Is this intenational? Part of of your lame new monetization scheme?
STOP making COPY and PASTE scenarios.
The rest of the other campaigns have diversity in their map layout, Stalingrad doesn’t,it feels like the same skirmish from one capture/defense point to the next. Dont create another map like stalingrad, Berlin and stalingrad feel very similar while playing them except berlin is more balanced. I say again DIVERSITY.
Improve console platform support/performance.
Since the stalingrad update you seem to have not cared much about console players more, one obvious reason i say this is the banner that appears at logon stating ‘performance may be poor on your platform’. That is just one of many examples. Are you actually trying to lose console player base? World wide console players generate more gaming revenue than pc players for online gaming, you developed this new monetization scheme with stalingrad and ignored a much better option, Improve console game play increasing player base.
6.Stalingrad should have been a PACIFIC theatre.
I say again diversity, a pacific battle front would have been an easy way to not have a copy and paste map which the battle field, im talking game play feel here, is much like berlin.
7.The airstrike.
The airstrikes are the only good thing in stalingrad campaign in my opinion and should be implemented to all other campaigns. But here is something that needs improved about it for console, when trying to put the airstrike on the location you want, the joystick is EXTREMELY sensitive making it difficult to pinpoint exact location wanted, the sensitiveity needs to be reduced drastically, this applies to artillery placement aswell. This applies to navigation of main screen and trying to select a waypoint with joystick, for that matter trying to navigate the cursor with the joystick period, it is EXTREMELY too sensative.
Lmao, the loadout can be as you say ‘the most balanced’ but if the performance isnt there its NOT balanced, duh! As i stated previously, fully upgraded with no hit markers at point blank range, im not new to enlisted, the other weapons in other campaigns dont behave such as they do in stalingrad.
Furthermore i am always in the top 3 in the battles of stalingrad and usually the top 1, almost always carrying my team, but with garbage equipment and poor team mate performance its very difficult to win. However dipscript joe i dont believe i have EVER lost against playing YOU Lmao. I am posting these suggestions for the improvement stalingrad, not to start an argument with anyone, including someone so lacking such as yourself
Allies equipment is on par with the Axis equipment save for the ZH-29 because of it’s ROF. The only reason Allies are losing more is because more people want to play Axis. You cannot balance for the player base choosing to not play one side. As for the weapons, they reworked for Stalingrad across the board them so you may have to relearn them, hence why you may be missing shots.
Thanks for the reply beaver.
I have FULLY upgraded weapons and they simply arent hitting when aimed correctly.
This is my point im not misaiming, you stated that they reworked all weapon in stalingrad for balance, here lies my concern, i fear they have made them miss on purpose, in other words made shot deviation too extreme. I have went and played the other campaigns and its as different as night and day the way weapons perform.
if you know that semi-automatic rifles have a lot of vertical recoil, that’s why sometimes it seems that you aim at them, but because of that recoil you don’t hit them, the best thing with those rifles is to shoot slowly and calmly.
Why are your replies to people almost always trying to be antagonistic? Perhaps its you who deep down is “crying” for attention due to inadequacies dipscript joe. After all you didn’t even know that the direction of a rally point could be changed till i made a suggestion about changing the default direction to forward so that noobs such as yourself wouldn’t keep putting them facing the opposite direction of capture/defense points.
So please be constructive and stick to topic of SUGGESTIONS FOR STALINGRAD dipscript joe, or shall i point out more of your duh behaviour?
They did the same for the axis semi-autos too. Dispersion for semi-autos was increased across the board to make bolt actions more viable. This was a Stalingrad exclusive change though, as it is the test bed for that change.
currently, there are many reasons to change from BA to SA rifles, since both down in two shots (except m1 carbine) and are acurate, now with the buff, the BA is preferable in some situations
Thanks for your suggestion, however i am seasoned at using the semi auto weapons from other campaigns, not just one kind mind you, there is definitely something going on with the ones in stalingrad making them not hit compared to other campaigns. It wasnt just the semi auto, the sniper rifles were way off too, and they worked on those in the stalingrad fix, however i haven’t tested them fully to adequately report on the performance since last fix.
You make a very valid point, ‘test bed’ and thats why im talking about it, along with the other subjects under the topic. The semi auto fully upgraded svt 38’s are not getting hit markers at POINT BLANK RANGE, it shouldnt matter what weapon you use, at point blank range if your aim is correct, IT SHOULD HIT, the shot deviation needs to be reworked.
I agree with this IF one is at distance, not as far as sniping, but at close range (close quarters, like inside same room) semi auto and fully auto is always a preferred choice for me
I haven’t had any issues hitting people at point blank with the SVT 38 even only at 3 stars. Sure I have been getting white hit markers a bit more frequently, but thats besides the point.