The game is played by players who choose the camp they wish to play in. This basic design is an important part of what makes the game’s RPG element of “developing your favorite team” possible.
However, many players flock to the most popular team at the time, creating a chronic team imbalance.
I would like to offer four suggestions to remedy this situation.

1. Implement a PVE mode.
One of the reasons people flock to popular teams is that players are looking for a casual mode. In essence, they want PVE in the first place.
PVE can separate them from regular matches, reduce team imbalances, or provide a place to play for those who are tired of playing on unpopular teams.
Any PVE mode is fine, but since there will be players who only play PVE, they should be able to use their own raised squads and enjoy it just as much as the regular game mode.
For example, create a PVE mode that appropriates an existing game mode.
Up to 4 players can participate on either side of AXIS/ALLIED. Eliminate teammate bots and play regular game mode against them with more bots on the opposing team.
However, vehicles are too strong against bots, so it would be better to allow them to spawn by spending the score obtained by infantry like in TITAN RISE, or to automatically despawn them with a time limit.
Depending on the difficulty of the game, if the game is too easy, the XP and silver earned should be about 30% to 50% of the normal match.
This means a bit more tweaking of the bot matches that can be played in custom matches to make them regular mode.
2. Matchmaker improvement
The current matchmaker seems to create matches with unbalanced numbers.
For example, if there are 5 players waiting in the US and 10 players waiting in Germany, the matchmaker appears to be creating a 5 vs 10 match. Let’s stop this.
Yes, I know. For a few minutes after the match starts, additional players can join in; even if the match starts with 5 vs. 10, if you wait a few minutes, it might become 10 vs. 10.
But there is no guarantee that will happen, so many players will quickly become deserters if the match is unbalanced.
Going back to the previous example, if there are 5 players in the US and 10 in Germany, all the matchmaker has to do is create a 5 VS 5 match.
The extra 5 German players should stand by for more and only join the game when additional members join the US.
Also, assign players so that they are as evenly skilled as possible.
This is discussed in the next section.
3. Better use of player statistics and skill-based matching.
If you have a group of people who have been playing the game for years on one side of the team and one side is full of beginners, a fun match will not be possible.
90% of the matches in this game are either overwhelming wins or overwhelming losses. It is boring.
Players of similar skill level should be placed on both sides of the team.
The “ranks” in the game currently indicate how many games a player has played in the season of that battle pass, not strictly player skill, but just matching the high ranks evenly on both teams would be a slight improvement.
This rank will become more meaningful, especially if the team imbalance improves to some degree.
In addition to ranks, if it is possible to get statistics on a player’s score from the beginning of the game to the present, this could also be used to determine skill.
Battlefield used to have servers that players were allowed to enter based on their SPM (Score Per Minute). Players of the same level would always gather there, and the battle would always be competitive.
Enlisted could improve the game by obtaining players’ SPM in the same way, evaluating players by SPM, and using it for matching.
4. Give extra rewards to “mercenaries”
We will give more rewards to those who check the “join any team” box. Yes, they already get bonuses for XP and Silver now, but we should give them more.
Some of my ideas are probably hard to develop, but I encourage the developers to consider them.
We need more players to make the game better. The game is P4F, so we can always expect many new players, yet the retention of new players is limited.
For example, new customers who play in Germany or Japan now will settle into the game, because it’s easy.
But those who start in the US or USSR will quickly stop playing the game. Because it is unreasonable.
A situation where only those who are part of the Faction trend can enjoy the game is not a good-looking game.
Let’s first give all players who join the game a relaxing and enjoyable environment in PVE. And make the matching more fair.
If you can do that, I am sure the number of players will grow.
I would like you to take a longer term view and improve the game.
Thank you for reading my long post on the infernal GoogleTranslate. ![]()
