Hello, I decided after daily testing of OBT from day one to suggest developers balance suggestions aswell as new mechanics suggestion. Since developers are listening to the community and they are trying hard as they can I would like to hear from community aswell from developers what they think about these suggestions aswell why they decide to balance some things in the game.
**New features suggestion**
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- Scout Squad/Binoculars - There should be Scout Squad (max 3 infantry) or just Binoculars item placed in ´´backpack slot´´ which would work as long as you are looking on vehicle or enemy soldier the marker would be constantly updated with no delay.
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- Mechanized Squad - You will spawn in area with tanks and you all will be inside GMC Truck CCKW, Opel, ZIS 5 Truck. You will be able to update these squads in Squad Talent Tree with better transport vehicles such as M3 Halftrack with 50.cal, Sd. Kfz. 251 with Mg 42, for Russians it would be also M3 Halftrack with 50.cal. These squads would have max 10 soldiers with variety to choose from like Gunner, Bomber, Operator, Trooper, Assaulter.
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- Logistic Squad - This will spawn logistic truck such as GMC Truck CCKW, Opel or ZIS 5 truck with different model (like with some barrels, scrap and other models to look more like logistic truck). Max 4 soldiers and only Engineers. These trucks would need to stop and turn-off engine. In Squad Talent Tree you could choose a path, to become MSP (Mobile Spawn Point), to become Rearm Station for infantry aswell for tanks or cannons or rearm for AAA, to become transport for other squads (well atleast one). Only one logistic truck could be spawned in the game per team. For balance and immersion reasons, Rearm Station logistic truck should do more BOOM if destroyed.
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- Heavy MG Squad - maximum two infantry in squad. One is equipped with heavy MG such as 50 cal, Maxim or MG 42 and second soldier is equipped with tripod. How it would work is that first, tripod must be placed, then HMG is installed, then have fun. This station could be used by ANYONE and can be destroyed by TNT, HE shells, any direct AP shells or any bomb or rocket from plane, bazooka like weapons. Second soldier with tripod would also carry ammo for said HMGs and would be animated as holding said ammo belt, if said soldier dies, player can still fire but he must reload weapon by changing his position. (For no teleporting shenanigans, said models - also hitboxes - would be animated that they actually change positions)
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- More players for Squad mode, bigger maps - Since I somewhere heard that you are planning to add 100 vs 100 real players for lone wolf mode, Squad mode would be awesome for 30 vs 30. This means also bigger maps. I would continue on this subject in balance suggestions.
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- Operators artillery - I will talk about spam subject in Balance Suggestions, but, it would be awesome for operators use more reliable artillery and more types. I suggest to add more types (same as for Red Orchestra/Rising Storm) where you could choose from smaller type to more heavy arty barrage which would also set different cooldown based on your usage of artyllery. I suggest these.
Germany - GrW 81, GrW 120, le. Fh 18 105mm, Nebelwerver Gr 41 or 44.
Russia - 82BM 37, M1938 120mm, SU 76, Katyusha.
USA - M1 75 Howitzer, 105mm Howitzer, Calliope, 400mm Naval Barrage.
This would function like this -´´you would press button for calling artillery, pop-up menu would …pop up where you could choose from 2,4,6 barrages. When you chose your barrages, next you would need to choose from number of shots per barrage, it would go from 4 to 6. Every shot per barrage would add 1 second to cooldown so for minimum of 4 shots you would get 4 second cooldown. For barrages it would times by the chosen number so for minimum of shots per minimum of barrages you would have 4x2=8 seconds into cooldown. There should be small, medium, heavy, super heavy artillery types which would add 10, 20, 30, 40 seconds respectively.
- Operators artillery - I will talk about spam subject in Balance Suggestions, but, it would be awesome for operators use more reliable artillery and more types. I suggest to add more types (same as for Red Orchestra/Rising Storm) where you could choose from smaller type to more heavy arty barrage which would also set different cooldown based on your usage of artyllery. I suggest these.
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- Mortar Squad improvements - If you choose to shoot from your mortar, your other mortar AI should also fire from mortar in the same designation where you are firing. Also, mortars should use smokes rounds (also these would do a bit damage to enemy since its White Phosphorus).
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- Medic - This AI, or if you decide to play as him, would have INFINITE medical pack and also would prioritize to heal allies, any ally so this means friendly AIs aswell. It would also shoot but ONLY if your squad is set on aggresive orders (since you are planning to add it). This guy would distinguish by the BIG red cross on his arm, helm.
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- Tank interior - It would be REALLY awesome to have interiors of tanks.
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- Aerial Deployment - US paragans should spawn inside AI plane which is flying above the map and would also be able to drop said infantry squad whenever they decide (same technique as Post Scriptum). Idk if Falschimjagers were deployed in Normandy by the planes, but probably not since there was Aerial Superiority by USA.
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- Revival of tank dudes - You should be able to get your tank squad back once you go back to your first spawn area and wait there for 60 seconds for one guy to appear in tank.
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- Propaganda Squad - there should be one squad per map for Soviets. Russians would have lots of guys (maybe around 12 infantry men) where one of them would hold just red flag. Maybe even give them some % resilience like in Rising Storm banzai charge for Japanese.
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- More GORE - Gore is really good but I know you can do better, what I mean by adding more gore
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Add blood effect for player view when somebody near him got obliterated with grenade or AP cannon.
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Add blood splash cloud when somebody got directly hit by bigger weapon then 30mm. This means if somebody get hit by HE from 75mm howitzer, then there should be just maybe hand and legs and there should be some blood splash and blood cloud mixed with HE black smoke.
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If somebody get killed by small arms, make some animations with spasm, so that soldier is for example shaking on his knees or he is grabbing to the air or he holds his shot arm/leg.
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Make some models with chest burst open with their guts getting out.
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Now I am moraly okay and I want these just for immersion. This is the reason why I play games such as Post Scriptum and Hell Let Loose. These are definitive details of how war can look so cruel and unfair.
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Make noises, voiceovers while dying such as mama/mom, medic/sanitar/sanitater, I don´t wanna die here please/ja nechachu umirati zdes pažalsta/(I dont know german language so nah) and other hearthbrekaing voice overs. First of all, its a game portraying world war 2, the most blodiest era in the human history and its all about immersion. I would really like to know developer statements on this.
Now I will suggest some balance suggestions which comes to mind, also some of them might be part of features suggestion since some of them require to change some mechanics or even add some new one.
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- Planes - There´s clear inbalance between Russian/American planes against German one. As I can point out for example there is BF 109 G6 which can fly fast and drop 1x 250kg bomb. For USA there is Mustang with 4x 50.cals who can drop just 2x 100lb bombs which are about 42kg bombs. Mustang version we have in game could carry 2x 100lb (42kg), 2x 250lb (121kg), 2x 500lb (234kg) bombs. I would also ask you developers why you decided that Mustang should have only 2x 42kg bombs.
There also is inbalance between starting planes. German one can kill lots of enemies in a run, while US one cant kill much with M8 bazookas, but on other side it can kill German plane since that plane would have no chance against fighter. Unless turret gunners are able to shoot ofcourse, which would add more inbalance to the hands of Germans.
Another question is why there is P38 when there should be P47 Thunderbolt with much better loadout such is 8x 50 cal. 12 HVAR rockets, 2x 1 000lb and 1x 500 lb.
For balance purposes I will continue on point 5. Bigger maps would means more players, needs of logistics, transport vehicles, usage of para units. This would also bring another balance, balance for planes and their killing menace at the start since I have A 20 G its really gross to kill some people with just some bombs. What balance for planes I am talking you are asking? Well, airfields. When you spawn in plane, you would start at airfield atleast 3 to 5 km away from first point. You would need to turn on your engine like in Simulator Battles in War Thunder. This would also means that you could grab the most OP bomb load since you would need to go back to airfield to repair, get back your gunners or copilots back aswell as get rearm and refuel (same way as in War Thunder). For US in Normandy D-Day map you could add small island with airfield to represent British Airfield 
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- Machine guns - Why BREN and BAR has same or nearly bigger recoil then MG 34?
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- Spawn Protection - Spawn Protection would only be available for 10 seconds and only when you spawn at your FIRST spawn. While spawning on MSP or on engineer Spawn Beacon, you shouldn´t have ANY spawn protection.
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- Fletcher Class Light Cruiser - Please move those LC more to the back since its not that immersive and realistic to have Fletcher class ships to be this close to the beach.
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- Cinematic moments - on D-Day Spawn Germans at the most back so they need to use transport cars to come to the point. Let US players actually spawn on those landing crafts and let those go from further point into the beach. If you look at D-Day for Post Scriptum its the best thing to watch. You spawn into the transport and look around to see small transports going near you full of people looking around aswell and waiting to get on the beach. They have 20 landing crafts ready as spawn options and when you spawn on them, you start a countdown of 10 seconds which whoever can spawn in said transport vehicle. After 10 seconds you sail to the beach. They also have 5 medium transports just for tanks, when they spawn in they immediatly go to the beach. This suggestion isnt in the feature suggestion since this would also work for balance purposes since US would need to build some spawn infrastructure on the beach so they could push from said point into the last point.
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- Tank Damage Model - Oh god, idk but its not bugged, its just implemented so bad with RNG. I was 30 meters away from PZ III and I shot my AP into his front plate. Thing is that damage camera showed that my shot hit his turret somehow… I mean it looks like that I don´t even need to aim, because all my shots are going ANYWHERE but where I aim. Also armor values might be broken aswell because I don´t think that PZ III would be able to bounce AP that easily.
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- Is there any spalling for AP munitions because it seems not and are you planning to add it at some point?
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- Engineers shouldn´t be able to build things such as barbed wire, AAA, AT, MG nest in buildings. If you are able to restrict some area for engineers to build, then do it just for INSIDE buildings.
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- Nation Flavors - This is not in feature suggestions since this is about balance, because we all know that some nations lacked in something while they were better in other ways. For example engineers for US should build 1x 40mm Boforst, M45 Quadmout (4x 50 cal.), 1x 76 mm AA M1. Russians should build 1x DShKa HMG, 1x 37mm AA 61-K, 1x 76 mm AA M1938. Germans should build 1x Flak 30 (1x 30mm cannon), 1x 3.7 cm Flak (two 37mm cannons), and ofc 8.8cm flak cuz why not right?
- Nation Flavors - This is not in feature suggestions since this is about balance, because we all know that some nations lacked in something while they were better in other ways. For example engineers for US should build 1x 40mm Boforst, M45 Quadmout (4x 50 cal.), 1x 76 mm AA M1. Russians should build 1x DShKa HMG, 1x 37mm AA 61-K, 1x 76 mm AA M1938. Germans should build 1x Flak 30 (1x 30mm cannon), 1x 3.7 cm Flak (two 37mm cannons), and ofc 8.8cm flak cuz why not right?
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- Yeepikakeiyay - Please, for god sake and immersion of this game, also its future. Remake German voice overs aswell as Americans. Its really not immersive as Puma is killing my squad mates under its wheels, and they just yells ´´Yeah´´ ´´Yeepikakeiyay´´ ´´Hooray´´ If anything yelling ´´foooorwaaaard´´ and ´´lets goo´´ are good. Also its no great if 75mm howitzer kills your guys in one go and you other allied AIs just yelling ´´Ja´´ ´´JAAAAA´´…
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- Scrap is crap - I mean its crap to have it for just specific weapons. Make scrap universal for vehicles and other scrap for weapons. Atleast turn this grind down.
That´s it, I hope I would get some criticism on this aswell as some praise for some things. I might have forgot about some things but I found these the most recent in my head and I really want this game being some sort of masterpiece. Its really great that you have competition like Post Scriptum, Hell Let Loose, Heroes and Generals, Battlefield, Call of Duty and there might be more. I also should say that in first day I bought premium aswell as Battle Pass thingy. I really want you developers to answer atleast some things for me and even tell me what you think about these suggestions and some confirmations if you gonna add it or change it or fix some balance issues (like I really want my P47 with full load aswell as that Mustang should have atleast 2x 250lb) 