Suggestions/Feedback

Firstly, This game is amazing. It’s everything RO2 and BFV shoulda been.

Onto the Feedback:

Rifles feel underwhelming at Range. I understand damage/HP balancing but Realism doesn’t have Hit points. This game should play more like Red Orchestra 2, where even at range, a single shot can be enough to kill or cause serious injury/Knocking down.

Weapons should also have Bullet Drop and ability to set Estimated Distance from Target.

Sub Machine Guns are actually pretty balanced I’ve found. the TTK for the PPK/PPD and MP41/MP40 (MP28) is about 0.6 seconds with a good little burst up close and about 1.1 seconds at medium-ish range. Do not adjust these values. They are fine.

Tanks: T-60 seems to get clapped by PZ II’s frontally often. Ontop of that, no ability to switch round types as both carried High Explosive Rounds and APCR rounds. Kinda underwhelming but it’s alright as it is.
Pz IIIB never saw Service in Moscow and should be Changed.

Planes: having only flown the IL-2 for now, The Ju-87 seems to have a wack hitbox. Pumping a ton of rounds into it doesn’t seem to do much but at the same time, I was tired so my Aim was probably terrible lol. Planes feel great though.

Suggestions:

Removal of Pz IIIB for PzIIIE
Add Pz IV variant to PZIIIE Slot

Take away “hitpoint” Idea for better realism. If I hit someone 230M away with a spicy 7.92mm round, It should drop them like an English Child in a monastery in 1840.

Shorten Campaign EXP requirements. I know y’all had Alpha Testers, and now CBT Testers, but we’ll not be able to get everything and give our opinions on it before OBT starts. Some things may be more broken than we know. It’s better to fix it now, than Later as it could end up driving some people away (CoughBattlefield5cough)

MG-42 Nest: MG nests spray FAR too much. I understand the MG-42’s RoF will throw rounds everywhere, but even with a short burst, the rounds seem to not be as accurate as they should be. A Stationary MG-42 burst firing should be able to put every round into at least one foot of grouping at 75M.

And lastly: Keep up the Good work. This is the kind of WWII game we’ve been waiting for for a long while, so PLEASE Listen to the Community.

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In a pretty recent patch the damage got nerfed from 15 to 12-13 for each rifle except the M91/30. I suggest using that rifle if you want some more oomph. Furthermore, they can be upgraded to do 20% more damage, leading to 14.4 for the 12 damage weapon, 15.something for the 13 damage one, and 18 for the 15 damage one.

This is somewhat false, as the German SMG got nerfed heavily, it only has like 60% the DPS of the Russian SMGs. We Germans need to fully upgrade ours with 20% more rate of fire and damage to compete with the Russian guns.

These would be essentially useless as the 20mm round packed barely any explosive mass. Not saying they shouldnt be added, only that they would be useless outside of AA work. Both tanks use AP, neither use their HVAP/APCR.

It’s worse for the IL2. We get light MGs against an armored attacker plane, you get 20mms against an unarmored dive bomber.

They’re already like trippled from when testing initially started. We have players with the 3rd tank unlocked already. If you play actively and do well, campaign progression is a breeze. Furthermore, it seems the devs are planning a premium account time with double XP.

The biggest issue with these is the lack of recoil. The MG 42 (placeholder for MG 13) in previous tests was handheld and impossible to use for more than 2-3 shots at a time without looking at the ceiling.