Advancements in mods (community CDK, custom assets) require more flexible limits related to server and asset numbers.
1. Raise maximum mod cache size
There are mods which exceed 40-50 megabytes. The currect cache size of ~320mb is simply isn’t enough anymore.
Increase size to at least 1gb.
Consoles also cannot delete this cache which is a separate problem on it’s own.
2. Raise RI extra buffer
Honestly I don’t know who came up with this number, but he has little idea how most modders in this community make maps. Just to put into perspective, one building from Normandy with interior is about ~1000 rendinsts.

2048 limit is simply frivolous.
Suggestion: Raise buffer to 65536. It’s enough for most people.
3. Server limits
Currently the servers cannot handle large custom maps, as they refuse to launch above a certain RI number. (baked RI into binary, seperate issue, not same as #2)
I believe this number is related to gameparams.blk located under enlisted-game.vromfs.bin\config\gameparams.blk
I can’t make a suggestion as I have no idea what most variables do. The end goal is to be able load large 4x4km custom level with at least ~250 000 render instances in custom battles.
Just like Tractor Plant.

