I would like to propose the idea that squads which have reached maximum level could continue accruing squad experience, and that upon gaining, say perhaps, double the exp for a normal squad’s maximum level (I’m not sure what exactly that would be) would give the player a token to be spent on any other squad’s progression.
This would allow players to continue playing squads they like while promoting their overall progression, thus reducing the feeling of “needing” to do things differently than what they like to do, and would deal with the quite annoying grind we experience with new squads and campaigns, while still making grinding squads on their own remain worthwhile, due to the lower exp required to gain such in comparison to the experience threshold of getting universal tokens.
In addition, premium squads could perhaps gain this at double the rate, thus increasing their value to the progression of players without increasing their power or otherwise affecting balance concerns.
That’s about all. Anyone else have any thoughts on this idea?
I agree with this, more freedom to play the way we want to while allowing players to level up the squads that they are not comfortable with giving us the option to pull them out when needed but not having to suffer grinding squads we do not like.
I think its a clever idea, I like it. You could put some caveats around this like inf tokens are only applicable to inf squads, and you would need an armour squad or air squad to supply the requisite tokens for their equivalent.
Not sure how this is going to work with the two classes of roles - eg Assaulter 1 and Assaulter 2 ? The latter is clearly better than the former, so perhaps there may need to be a class cut off. Tokens earnt on class 1 units can only be spent on other class 1 units.
Anyway its food for thought and the good news is that each of those squads is likely to get more options as the game progresses. So save those points they may come in handy yet.
I think you should also add the ability to get a card to reselect improvement: for playing on the squad after the maximum level or for bronze cards.
Right now these cards are only for donation (only a couple you might get for free), with the consideration that some patch notes can make you change your selection (like now with the radio operators)
I mean, even if assaulter 2 is better than the former, you’re still using several times the exp to grind out the tokens on the earlier class than you would if you just grinded out the new class up on it’s own.
Yes, it’s annoying not being able to bring my German rifle and Assualt squad because I’m busy levelling something else and don’t have the benefits of premium.
Absolutely, there are too many things like this that really turn new players away. People don’t come into a free to play game to spend money they try it out to see IF they want to spend money.
because that’s anti-grind in principle. something that devs carefully planned to make it longer and " unenjoyable ".
why do you think coins can be bought? you can skip tiers with them, and buy tokens.
as such, if you allow even the first squad to actually be upgraded untill the last, it can be powerfull.
this, " system ", where you have to start from 0 everytime, sometimes work as a ““team balancer”” because people will always start with squads mainly made out of 3/4/5 people. and they have to upgrade them. so it would be somewhat " fair " for others that are still upgrading certain squads.
and last problem is, weather we could argue that you can skip by paying, the game somewhat tries to guide players within each squad, and make them experience and learn how to certain weapons and squads works.
but, this is just my personal opinion. and for me, of course i would like to play the squad that i like in order to actually get tokens and upgrade those that i use less.
but it’s a bit " cheesy " if you know what i mean.
I mean, but then they could monetize tokens at a standardized higher price, and it would improve sales of premium squads. It also involves spending more time than you would normally for the same amount of progression. So it’s not actually anti-grind, but rather just promoting people playing playstyles they prefer instead of those they don’t?