I would prefer UNLIMITED SQUAD ORDER RANGE.
Because just like in real life, they used radio to command squad.
This would allow for more tactics, like for example you observe from watchtower and command your squad from there on the battlefield.
ADD TACTICAL ORDERS:
TACTICAL ORDERS
1. Combat & Engagement Behavior
- Suppressive Fire: Command a bot to fire continuously at a specific window, trench, or bush, even if they don’t see an enemy. This applies a suppression effect to enemies, allowing the player to flank safely.
- Hold Fire / Stealth Mode: Bots will completely stop firing unless they are directly spotted or shot at. Perfect for pulling off undetected flanks through forests or urban areas.
- Watch Sector: Order a bot to lock their vision onto a specific 90-degree angle (e.g., covering a specific flank or a doorway). They will immediately spot and engage anyone entering that sector.
2. Dynamic Vehicle & Crew Automation (Tanks, APCs, Armored Cars, etc.)
In WWII, vehicle coordination was highly fluid. Personnel frequently moved between driving, gunning, and stepping outside the vehicle to scout from ridges, trenches, or watchtowers, directing their crew via radio. We need a system that offers absolute tactical freedom with no artificial restrictions across any vehicle type:
-
Inside the Vehicle (Commander - Crew Assist): You can stay in the Gunner seat of a tank or APC, and simply order your AI Driver to “Drive here and hold.” Or you can drive the vehicle yourself and mark an enemy position/infantry squad for your AI Gunner to automatically engage.
And also command entire crew or just some of them to repair vehicle. -
Outside the Vehicle (Remote Command): You can physically exit your vehicle (tank, APC, or armed motorcycle) at any moment, push forward as infantry, and use your radio/binoculars to coordinate it from a distance. You can look back and order your vehicle crew to “Advance” or “Provide heavy suppressive fire on that trench” while you’re outside. And crew AI should automatically go out off the vehicle if it’s on the fire to extinguish it, else it stays inside and only starts repairing minor damage if you give order to the Crew, but if transmission is broken they start repairing it autonomously when you give order to advance.
Important Note: This functions as an optional, toggleable mode. If you prefer to play traditional style, you can still go inside the tank and control it completely manually (manual driving/aiming), get out from the tank etc. Remote orders only activate when you use your squad’s radio.
- Utility & Environmental Orders
- Man Stationary Weapons: Command a bot to take control of an Engineer’s built MG, anti-tank gun, or AA gun and actively use it to defend the area.
- Remote Fortification (for AI Engineers): Instead of switching characters, you could use your radio to command an AI Engineer in your squad to build a pre-selected blueprint (like a Rally Point or Ammo Box) at a distance while you provide cover.
- Breach & Clear: A command for assault squads. When targeted at a room, the first bot throws a grenade inside (if equipped), and the rest of the squad immediately rushes in to clear the space.
- Logistics & Survival
- Medical Support: Call an AI Medic to your position (or to another wounded squad member) via radio to heal or provide medkits automatically without having to switch soldiers.
- Scavenge Ammo: Command bots with low ammunition to automatically search nearby dead bodies or ammo crates to resupply themselves.
Why this change makes sense
Removing the distance restriction and adding these orders would completely change the gameplay for the better. It would make squad management feel truly tactical, reduce frustrating bot deaths caused by the AI “rubber-banding” back to the player, and justify the presence of larger squads on the battlefield.
That would make this game truly alive, right now it is like (spawn → move → (optional) kill enemy → die → respawn). It’s strictly limited boring gameplay. Squad must stay within range. If not they, move towards commander and mostly die during that.
– Tactical freedom is what makes game engaging, enjoyable and fun.
Should Advanced Tactical Orders and Vehicle Automation be added to Enlisted?
- Yes, this is exactly what squad-based game needs!
- Yes, but only the infantry orders (no remote vehicle control).
- No, the current simple commands are enough.
- No, it sounds too complicated for the AI.
Technical Implementation (FOR DEVELOEPRS)
Modularity via GOAP / Intent-Based AI
To prevent code bloating and avoid hardcoding every single tactical order, this system can be implemented using a modular Goal-Oriented Action Planning (GOAP) or an Intent-Based Behavior Tree framework.
Instead of writing custom scripts for each command, developers only need to define a small set of universal Atomic Actions (building blocks) and let the AI compile them dynamically based on updated priorities (blackboard keys) sent via the radio/command menu.
A quick note to the Gaijin Devs: I am more than willing to provide active support, break down the logic further, or help test these features if you find this concept interesting. This isn’t just a blind wish-list; I genuinely want to contribute to expanding Enlisted’s tactical potential and would love to help in any way possible.
