Suggestion for the squad and bot progression

To begin with, I would like all squads to max out on 4 people in a squad. If you have a full 7 man team it feels like a dumpster fire and not in a good way. With a 7 man squad it feels overwhelming and most of the time just get in each others ways. By limiting squads to 4 people ( the player and 3 bots) you could make it so you could assign each bot a specific spot to camp when defending a point.

My next suggestion is about bot progression. In my vision there would be no bot lootbox. Instead when you unlock a squad the bots you get are the bots you get. I would make it so these bots would act like current bots in tier 3/4. They’re good out of the box but they have some flaws, maybe they don’t revive other bots, or when under fire they panic shoot and jam there weapon. As the get into more and more battles these flaws where off and then they become veterans.

Lastly is squad comprehension. Since every squad is a specials squad (SMG,LMG squads ETC ) that should be kept but to a lesser degree. Let’s say you pick the SMG squad. The first person in that line up will be the only one to have an SMG, He is the commander of the squad. The second person is the support ( a medic or engineer ) that helps out the squad. The last two are regular infantry. If the commander dies one of the two infantry bots becomes playable then if the those two die the support will become playable

thanks for listening to my ted talk.

1 Like

Can’t disagree more. This is one of the few thinks that are already good in the game. A 4 team squad doesn’t even qualify as a squad. It’s a fire team at best. Squads are at the very least 8 people in size. The seven we get is already technically too little.

The way it currently works is pretty much perfect though. In normal non-premium squads, you get 4 people that fill the squad’s main role and 3 specialist slots. And that’s fine as it is.

I do think that if you want to go for your realism, we should have more riflemen.
But for fun, I agree that we should keep more special soldiers.

But I also agree that progression shouldnt be as vertical as it is now. Whenever you get a new squad, it is trash until you have unlocked the required unlocks for it.

1 Like

errr. i’m not a huge fan of this.

i keep prefer having my bigger squads so that i can feel more secured, for my flank, and keep the idea of massive scale battle on enlisted.

although, giving specific order a bit distant between each other to bots i think it would be a great addition.

what does this mean. i don’t get it.

so basically make them useless deleting them features that make them nowdays what they are.

so you want to actually limit the gameplay?

why, should i be forced playing someone if i want to play someone else.
again, limitations are no fun. i don’t get either why you should swap all of a suddend from a rifle man that is alive insthead of support.

you would just create a pointless " feature " and make ( in my opinion ) waste dev times behind this idea.

i apologize, but i really don’t think this idea should be go live.

I assume they mean, The people you get are final, you can’t chop and change to suit better perks/ skills.

But I have to disagree, I like the current set up, except for some squads getting absolute trashy upgrade choices (like the 4PzB troopers or 4 mortermen), like WHY?
But I like having a 7 man infantry squad with 1 LMG and an engineer/ SMG.

oh, well, yeah, majority of the squads should be made of riflemans in my opinion.

i don’t know why this has been removed. as historically, there were much more rifles than smgs/lmgs.

( and yeah, having more multiroles of the same class in only one squad it’s a bit stupid… literally 4 machinegunners in just one squad, or ats and mortarmens. ) i mean, as long there are only two classes of the same it’s ok. but more it gets ridicolous.

1 Like

To be fair, most of my squads have rifles, bar the specialists like the SMG/ LMG. But I would like to see less (2 at most), maybe one radio with extending perk for not being in the radio comms squad.

1 Like

i honestly disagree.

because having one squad with almost all specialist, it would just replace the other, and forcing the game to be selfish, insthead of cooperating with teammates and actually, realy on them.

but this is just my opinion

I’m not sure what you’re trying to say here.

it’s simple.

right now, there are some squads that are useless because all what they can offer, it’s very little. compared to others where can almost fill every class role in it.

I see it as redundancy in the sense that you can lose your squad leader without losing your ability to perform a role.
Having a full lineup of radiomen seems asinine when they all share a 2:30 cooldown, but after that 2:30 is up, you’re probably down to 1 or 2 squad members so the more radiomen to the squad, the more likely you are to be able to still call in arty.

Of course I’ll still put my lone assaulter with a TOZ into a sniper squad to pray that my shotgun bot insta-gibs anyone who sneaks up on me.

I don’t think squad size is an issue - as others have said bigger squads means they last a little longer and provide a bit more continuity.

On the matter of how many riflemen - IMO the issue there is the number of squads and type you are given as you progress through the middling levels… with only 4 squads able to be fielded any new squad type you get faces an uphill struggle to make it into the team.

Sure your AT rifle squad is all level 3 individuals… but they are “perkless” until they get experience, all just rifles… which of your level 18-28 squads of mixed Eng, Sniper and SMG are you going to boot to make room for them, knowing that 1/4 your squads are about to become pretty useless???

and you don’t get much experience when they are all riflemen and there’s only 4 of them while all your other squads are level 18-28 with a mix of Engineers, SMG’s, MG’s, and snipers in each!

Once your new squad does get up a few levels you get the opportunity to make it bigger, have more troop types… but it is that early grind while it is vanilla that is slow and boring - they just die a lot - deciding to field them is an exercise in self-flagellation!

And this is why I prefer horizontal progression over vertical.

Imagine if the rifleman was somewhat decent, by having a much longer sprint distance because of less weight being carried. Then have default 7 rifleman + 1 specialized soldier per squad. You would start with a highly mobile squad this way, with 1 soldier to spice things up a little. You could then specialize the soldiers into the special roles, up to 4 special soldiers + 4 riflemen. These would have 3x of the main special soldier, then 1 slot for one of the 3 alternate special soldiers we have now, but you have to choose one. (so for assaulter, you can have 3x assaulter + 1x engi, or + 1x MG, or + 1x sniper, but not all 3). This forces you to pick whatever you prefer to use, instead of getting everything. Force players to work toghetter to fill the specialization gaps.

Then, you would have pieces of equipment like ammo or equipment pouches, which would give you the ammo / inventory slot perks, but add weight, slowing down the soldiers. These are just examples.

Weapon modifications would be actual weapon modifications. Get a heavier bolt in your bolt action rifle to have it kick less, have the bullet fly at higher velocities, and deal slightly more damage (because of said velocity), but have it cycle more slowly because the heavy bolt is difficult to operate. A lighter bolt would do the inverse. Again, just examples.

This way, any squad would be able to combat any other squad pretty fairly. Of course, snipers would defeat assaulters at long range, and vice versa when at short range, etc. But you do not get a predefined meta of assaulter, premium assaulter and MG squads to get max DPS. As in that case, eventually, every player will have 90%+ matching gear, unless they meme or play anti-meta.

1 Like

So sth similar to normandy campain but even more restricted? Sry but no.
This game is ment to be realistic (I heard so). Soviets at the beggining of the war had 12 man squads so as you can see we are far from that number and you want to decrease it even more.
I don’t like current progresion system but you I think you will do more harm than good by deleting one of the few existing customization options.
I agree that squads have too big specialist ratio but again you want to remove the customization option.

We could easily change the proposal to higher soldier counts.

Actually, now I think of it, this could be an excellent way to balance the lower player count for Soviets - Have the match be ~8v10, but have Soviets have 12 soldiers per squad, and Germans 8, which was the German historic value, afaik. The extra soldiers should probably be riflemen, for the most part.

Ger. had 10 man squads, at least at the beginning.
And I like idea of asymmetrical balance you’ve just suggested.

Ps.
I wonder if it would end up as “red wave”

It would help with the asymmetrical player counts.
Let me put it into its seperate thread.

1 Like